Giant, Shadow
This giant's skin is dead black, and it wears a gold-inlaid breastplate, a headdress, and armbands decorated with skulls.
Giant, Shadow (CR 13)
Large Humanoid (Extraplanar, Giant)Alignment: Lawful Evil
Initiative: +2
Senses: Darkvision 120 feet, Low-Light Vision; Perception +14
Speed: 30 feet
Space: 10 feet
Defense
Armor Class: 28, touch 11, flat-footed 26 (+5 armor, +2 Dex, +12 natural, -1 size)Hit Points: 218 (19d8+133)
Saving Throws: Fort +18, Ref +8, Will +7
Rock Catching, shadow cloak
Offense
Melee: mwk great terbutje +23/+23/+18/+13 (2d8+12/19-20 plus Energy Drain) or 2 slams +25 (1d8+12 plus Energy Drain)Reach: 10 feet
Ranged: rock +16 (1d8+12/19-20)
Special Attacks: Energy Drain (1 level, DC 21), Rock Throwing (180 ft.)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
34 (+12) | 15 (+2) | 24 (+7) | 10 (+0) | 12 (+1) | 15 (+2) |
CMB +27
CMD 39
Feats: Cleave, Combat Reflexes, Great Cleave, Powerful Maneuvers, Improved Critical (Great Terbutje), Improved Critical (rock), Two-Weapon Fighting, Vital Strike
Skills: Climb +21, Intimidate +15, Perception +14 (+18 in dim light), Stealth +4 (+12 in dim light)
- Racial Modifiers: +4 Perception in dim light, +8 Stealth in dim light
Special Qualities: militant
Special Abilities
Militant (Ex)
A shadow giant is proficient in all simple weapons, all martial weapons, and one exotic weapon of its choice.Shadow Cloak (Ex)
Because of the shadow giant's connection with the Plane of Shadow, as a move action in any illumination other than direct sunlight, a shadow giant can cloak itself in moving shadows that act as the spell blur for 1d6+6 rounds. It can use this ability three times per day.Ecology
Environment: AnyOrganization: solitary, gang (2-5), family (6-13 plus 35% noncombatants, 1 cleric or witch shaman of 5th-8th level, and 1 fighter or barbarian chief of 7th-10th level), or company (14-33 plus 1 fighter or barbarian chief of 7th-10th level)
Treasure: standard (+1 gold breastplateUC, masterwork great terbutjeUC, gold jewelry and adornments worth 500 gp, other treasure)
Though their kind originated on the Plane of Shadow, several families of shadow giants have relocated to the wilder regions of Nidal at the invitation of the Umbral Court. They serve as a company of elite shock troops, kept a close secret and only used in operations where they are not expected to leave any survivors to tell the tale.
Most shadow giants are especially taciturn and keep to themselves when not called to duty by the Umbral Court. They keep their own counsel and practice their own mysterious religion, whose bloody rituals of autosacrifice and cannibalism are presided over by their bone-and-feather-adorned shamans atop short-stepped pyramids constructed of dark basalt blocks.
On the Shadow Plane, families of shadow giants have been known to combine together to form greater tribes when times of war are at hand. Such an army arrayed upon the field of battle is often enough to make enemies sue for peace with offers of gold and prisoners for sacrifice.
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