Giraffe

This animal, covered in a spotted pattern, has a disproportionately long neck that allows it to tower over other animals.
 

Giraffe (CR 3)

Huge Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision; Perception +8
  Speed: 50 feet
Space: 15 feet
 

Defense

Armor Class: 16, touch 10, flat-footed 14 (+2 Dex, +6 natural, -2 size)
Hit Points: 30 (4d8+12)
Saving Throws: Fort +7, Ref +6, Will +2
 

Offense

Melee: 2 hooves +6 (1d8+5), slam +1 (1d8+2)
Reach: 10 feet
 

Statistics

StrDexConIntWisCha
20 (+5) 15 (+2) 16 (+3) 2 (-4) 13 (+1) 7 (-2)
Base Attack Bonus: +3
CMB +10
CMD 22 (26 vs. Trip)
  Feats: Endurance, Run
  Skills: Perception +8
  Languages:
 

Special Abilities

Natural Weapons (Ex)

A giraffe's hoof attacks are primary attacks and its slam attack is a secondary attack.
 

Ecology

Environment: Warm Plains
Organization: solitary, pair, or herd (3-10)
Treasure: none

  These long-necked animals roam across plains in loose-knit groups, grazing on the upper reaches of acacia trees. Giraffes usually avoid conflict. However, when its young are threatened or if the giraffe is cornered, it attacks ruthlessly, striking with its powerful hooves.
  Giraffes rarely use their necks to make slam attacks unless they are fighting among themselves as part of their mating displays. A giraffe is between 16 and 20 feet tall and weighs 3,500 pounds.
  Giraffe Companions
  Starting Statistics: Size Medium; Speed 50 ft., AC +2 natural armor; Attack 2 hooves (1d6 Ability Scores Str 16, Dex 17, Con 12, Int 2, Wis 13, Cha 7; SQ low-light vision, natural weapons.
  7th-level Advancement: Size Large; AC +2; Attack 2 hooves (1d8), slam (1d8 Ability Scores Str +4, Dex -2, Con +4.

Contents


Powered by World Anvil