Glacier Toad

This improbably large toad has pale blue flesh and a body covered with jagged, icy growths.
 

Glacier Toad (CR 6)

Large Magical Beast (Cold)
Alignment: Neutral
Initiative: +1
Senses: Low-Light Vision, Scent; Perception +11
Aura: bitter cold (20 feet)
  Speed: 30 feet, Swim 15 feet
Space: 10 feet
 

Defense

Armor Class: 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, -1 size)
Hit Points: 73 (7d10+35)
Saving Throws: Fort +10, Ref +8, Will +3
Immunity: cold
Weaknesses: vulnerability to fire
 

Offense

Melee: bite +13 (2d6+9 plus 1d6 cold and Grab)
Reach: 10 feet
  Special Attacks: Swallow Whole (1d4 bludgeoning and 1d6 cold, AC 14, 7 hp)
 

Statistics

StrDexConIntWisCha
23 (+6) 13 (+1) 20 (+5) 5 (-3) 12 (+1) 6 (-2)
Base Attack Bonus: +7
CMB +14 (+18 Grapple)
CMD 25 (29 vs. Trip)
  Feats: Lightning Reflexes, Skill Focus (Perception), Weapon Focus (bite)
  Skills: Acrobatics +9 (+13 jumping), Perception +11, Stealth +6 (+14 in snow), Swim +14 Languages: Aklo
 

Special Abilities

Bitter Cold (Su)

All creatures within 20 feet of a glacier toad take 1d6 points of cold damage each round on the toad's turn.
 

Ecology

Environment: Cold Hills or Glaciers
Organization: solitary, pair, or knot (3-12)
Treasure: standard

  Glacier toads are strange, magical cousins of the more common giant toads. None can say for certain whether they were bred, or evolved from exposure to elemental energies.
  Glacier toads have no practical use for most treasure, but have a fondness for shiny objects like gems and glowing items.