Goat

Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
 

Goat (CR 1/3)

Small Animal
Alignment: Neutral
Initiative: +1
Senses: Low-Light Vision; Perception +0
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
Hit Points: 5 (1d8+1)
Saving Throws: Fort +3, Ref +3, Will +0
 

Offense

Melee: gore +2 (1d4+1)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
12 (+1) 13 (+1) 12 (+1) 2 (-4) 11 (+0) 5 (-3)
Base Attack Bonus: +0
CMB +0
CMD 11 (15 vs. Trip)
  Feats: Nimble Moves
  Skills: Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food) Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Any
Organization: solitary, pair, or herd (3-12)
Treasure: none

  Goats are often ill-tempered and stubborn, but they have an uncanny knack for finding food in the strangest of places. They can digest almost anything.

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