Goat
Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
Goat (CR 1/3)
Small AnimalAlignment: Neutral
Initiative: +1
Senses: Low-Light Vision; Perception +0
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)Hit Points: 5 (1d8+1)
Saving Throws: Fort +3, Ref +3, Will +0
Offense
Melee: gore +2 (1d4+1)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 2 (-4) | 11 (+0) | 5 (-3) |
CMB +0
CMD 11 (15 vs. Trip)
Feats: Nimble Moves
Skills: Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food)
- Racial Modifiers: +4 Acrobatics when jumping, +4 Survival to find food