Gohl
This creature appears as a floating blob of mottled black and gray flesh. From its central form sprouts six long tentacles and three snake-like heads, each head perched atop a thin, serpentine neck. Each head has a gaping maw lined with pointed fangs. Many smaller tentacles jut from its central form only to disappear back into its trunk just as quickly as they appeared.
Gohl (CR 9)
Large AberrationAlignment: Chaotic Evil
Initiative: +7
Senses: Darkvision 60 feet; Perception +25
Speed: Fly 30 feet (good)
Space: 10 feet
Defense
Armor Class: 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size)Hit Points: 119 (14d8+56)
Saving Throws: Fort +8, Ref +9, Will +12
All-Around Vision
Damage Reduction: 10/silver
Offense
Melee: 3 bites +15 (1d4+5 plus 1d6 acid), 6 tentacles +12 (1d6+2 plus Grab)Reach: 10 feet
Special Attacks: Constrict (1d6+5)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
20 (+5) | 17 (+3) | 19 (+4) | 6 (-2) | 12 (+1) | 6 (-2) |
CMB +16 (+20 Grapple)
CMD 29 (can't be tripped)
Feats: Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Skill Focus (Perception), Weapon Focus (bite)
Skills: Fly +9, Intimidate +10, Knowledge (dungeoneering) +5, Perception +25
- Racial Modifiers: +4 Perception
Special Abilities
NONEEcology
Environment: UndergroundOrganization: solitary
Treasure: standard
Gohls are nightmarish creatures found lurking in desolate ruins or subterranean caverns. No one is quite sure of their true origin and some sages believe they may have traveled to the Material Plane from another dimension or time. They are solitary creatures and favor humanoid prey above all others, though they are not adverse to attacking and devouring any living creature encountered.
A gohl is a 10-foot wide, 10-foot high, blob of mottled black and gray flesh, slimy and rubbery to the touch. Each of its three heads is gold with red eyes and has a wide mouth lined with double rows of needle-sharp teeth. Each neck is scaled gold and turns to dark green as it nears the gohl's body. The underside of each neck is slightly lighter in color.
Gohls communicate with others of their kind by changing the color of their trunk. In combat, a gohl can release a loud, metallic-sounding roar from one of its heads and often does so, in an effort to scare its adversaries. Gohl's make no effort to disguise themselves or hide from opponents. As soon as intruders are detected in their area, they move to intercept them.
The gohl begins combat by grabbing a foe with a tentacle. A grabbed foe is subjected to as many bite attacks each round as the gohl can bring against it. Multiple opponents are often grabbed and bitten as well. Foes that are killed by a gohl are carried to its lair and digested.
Copyright Notice Author Scott Greene.
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