Golem, Cannon

This collection of jagged metal rears up into a humanoid form, its enormous cannon tracking movement with mechanical precision.
 

Golem, Cannon (CR 15)

Large Construct
Alignment: Neutral
Initiative: +7
Senses: Darkvision 60 feet, Low-Light Vision; Perception +2
  Speed: 30 feet
Space: 10 feet
 

Defense

Armor Class: 31, touch 16, flat-footed 24 (+7 Dex, +15 natural, -1 size)
Hit Points: 140 (20d10+30)
Saving Throws: Fort +6, Ref +13, Will +8
Damage Reduction: 15/adamantine
Immunity: construct traits, magic
 

Offense

Melee: 2 slams +29 (2d10+10)
Reach: 10 feet
Ranged: cannon +26/+21 (6d6+7/19-20/x4)
  Special Attacks: cannon
 

Statistics

StrDexConIntWisCha
30 (+10) 24 (+7) - - 15 (+2) 2 (-4)
Base Attack Bonus: +20
CMB +31
CMD 48
  Feats: Improved Critical (cannon)
  Skills:
  Languages:
  Special Qualities: alloyed, blasting critical, gun training

 

Special Abilities

Alloyed (Ex)

A cannon golem's slam and cannon attacks count as adamantine, cold iron, and silver for the purpose of overcoming damage reduction.

Blasting Critical (Ex)

When a cannon golem confirms a critical hit with a slam attack, it can make one cannon attack against that target as a free action (as long as the cannon is loaded).

Cannon (Ex)

The golem's cannon has a range increment of 100 feet and deals 6d6 points of bludgeoning and piercing damage on a hit with a x4 critical modifier. The cannon's magazine can hold up to 20 cannonballs at a time-reloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon.

Gun Training (Ex)

A cannon golem adds its Dex modifier to the damage dealt by its cannon.

Immunity to Magic (Ex)

A cannon golem is immune to spells and spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.
  • Any spell with the water descriptor that affects a cannon golem renders its cannon unusable for 1 round (no save).
  • A heat metal spell causes the golem's cannon to instantly backfire, dealing 6d6 points of damage to the golem and staggering it for 1 round (no save).

 

Ecology

Environment: Any Land
Organization: solitary or pair
Treasure: none

  A cannon golem's internal workings are a mechanical labyrinth; its extradimensional pockets constantly process new black powder. A cannon golem stands 12 feet tall.
  Construction A cannon golem is built from 2,000 pounds of adamantine, brass, cold iron, and mithral.
  CANNON GOLEM CL 17th; Price 200,000 gp
  Construction Requirements Craft Construct, geas/quest, limited wish, plane shift or secret chest, creator must be caster level 17th; Skill Craft (siege engine) and Knowledge (engineering) DC 25; Cost 105,000 gp

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