Golem, Carrion

A lurching mash-up of rotting flesh, jagged bone, and coarse hair, this humanoid monstrosity reeks of death and decay.
 

Golem, Carrion (CR 4)

Medium Construct
Alignment: Neutral
Initiative: +1
Senses: Blindsense 10 feet, Darkvision 60 feet, Low-Light Vision; Perception +0
Aura: foul stench (DC 12, 1 round)
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
Hit Points: 42 (4d10+20)
Saving Throws: Fort +1, Ref +2, Will +1
Damage Reduction: 5/bludgeoning or slashing
Immunity: construct traits, magic
 

Offense

Melee: 2 slams +7 (1d8+3 plus disease)
Reach: 5 feet
  Special Attacks: plague carrier
 

Statistics

StrDexConIntWisCha
17 (+3) 12 (+1) - - 11 (+0) 1 (-5)
Base Attack Bonus: +4
CMB +7
CMD 18
  Feats:
  Skills:
  Languages:
 

Special Abilities

Foul Stench (Ex)

This functions as the stench ability, but causes affected creatures to be nauseated rather than sickened.

Immune to Magic (Ex)

A carrion golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
  • Gentle repose causes a carrion golem to become stiff and helpless for 1d4 rounds if it fails a Will save against the spell.
  • Animate dead causes the various parts of the golem's body to shudder and tear, dealing 1d6 points of damage per caster level to the golem (no save).
  • Any magical attack that deals cold or fire damage slows a carrion golem (as the slow spell) for 2d6 rounds (no save).
  • Any magical attack that deals electricity damage hastes a carrion golem (as the haste spell) for 2d6 rounds.

    Plague Carrier (Ex)

    When a carrion golem is created, its creator infects it with a specific disease. The carrion golem can then infect those it strikes with its slams with this disease-most carrion golems inflict filth fever. The save DC is Constitution-based and includes a +2 racial bonus. Filth Fever: Slam-injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves.

 

Ecology

Environment: Any Land
Organization: solitary or gang (2-4)
Treasure: none

  Carrion golems are made from the partially decayed parts of numerous dead creatures-no two carrion golems are exactly alike in appearance. Most are created from the corpses of humanoid creatures that are then augmented here and there with parts taken from animals, resulting in a monster that stands 6 feet tall and weighs 120 pounds.
  Construction
  A carrion golem's body can be constructed using at least two Medium corpses and four smaller corpses. Special reagents worth 500 gp are also required.
  Carrion Golem
  CL 7th; Price 10,500 gp
  Construction
  Requirements Craft Construct, animate dead, contagion, false life, gentle repose, lesser geas, creator must be caster level 7th; Skill Craft (leather) or Heal DC 13; Cost 5,500 gp