Golem, Fossil

Fossilized bones make up the body of this animated construct, from its horned shoulders to its tyrannosaur-skulled hands.
 

Golem, Fossil (CR 12)

Huge Construct
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
  Speed: 30 feet
Space: 15 feet
 

Defense

Armor Class: 26, touch 9, flat-footed 25 (+1 Dex, +17 natural, -2 size)
Hit Points: 122 (15d10+40)
Saving Throws: Fort +5, Ref +6, Will +5
Damage Reduction: 10/adamantine and bludgeoning
Immunity: construct traits, magic
 

Offense

Melee: 2 bites +20 (6d6+7 plus petrification)
Reach: 15 feet
 

Statistics

StrDexConIntWisCha
25 (+7) 13 (+1) - - 10 (+0) 1 (-5)
Base Attack Bonus: +15
CMB +24
CMD 35
  Feats: Combat Reflexes
  Skills:
  Languages:
 

Special Abilities

Immunity to Magic (Su)

A fossil golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and abilities function differently against the creature, as noted below.
  • A transmute rock to mud spell slows a fossil golem (as the slow spell) for 2d6 rounds, with no saving throw.
  • A stone to flesh spell negates its damage reduction and petrification ability for 1 round.

    Petrification (Su)

    The attacks of a fossil golem gradually turn living flesh to stone. Each time the golem hits a target with one of its natural attacks, the target must make a DC 19 Fortitude save or take 1d6 points of Dexterity drain. A creature that is reduced to 0 Dexterity by this attack turns completely to stone, as if by a flesh to stone spell. Casting stone to flesh on the creature removes all Dexterity drain caused by this attack. The save DC is Constitution-based and includes a +2 racial bonus.

 

Ecology

Environment: Any
Organization: solitary or gang (2-4)
Treasure: none

  A fossil golem is constructed of the stony bones of long-dead dinosaurs and other prehistoric creatures. These bones are generally not assembled with any attempt to accurately model the original creature—usually, the skulls of powerful predatory dinosaurs (such as tyrannosauruses) serve in the place of hands, granting the fossil golem a pair of devastating bite attacks. The magical energies that infuse a fossil golem create an additional peril—they transform fossilization into a terrible form of contagion that can affect any creature they damage. Fossil golems are often used to guard caverns and other natural fortifications. A fossil golem at rest might look to the untrained eye like nothing more than a strange display of bones. A fossil golem is 20 feet tall and weighs 8,000 pounds.
  Construction
  A fossil golem must be constructed from the fossilized skeletons of at least two creatures of Huge size or greater. The fossilized bone making up the golem requires extensive preservation and reassembly with alchemical solutions at a cost of 5,000 gp.
  FOSSIL GOLEM
  CL 15th; Price 125,000 gp
  Construction Requirements: Craft Construct, flesh to stone, geas/quest, limited wish, stone shape, creator must be at least caster level 15th; Skill Craft (sculpture) or Heal DC 20; Cost 65,000 gp