Golem, Ice

This icy statue stands a head taller than a normal human. A rime of frost coats it, and razor-sharp shards of ice adorn its limbs.
 

Golem, Ice (CR 5)

Medium Construct (Cold)
Alignment: Neutral
Initiative: -1
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 17, touch 9, flat-footed 17 (-1 Dex, +8 natural)
Hit Points: 53 (6d10+20)
Saving Throws: Fort +2, Ref +1, Will +2
Damage Reduction: 5/adamantine
Immunity: construct traits, cold, magic
Weaknesses: vulnerability to fire
 

Offense

Melee: 2 slams +9 (1d6+3 plus 1d6 cold)
Reach: 5 feet
  Special Attacks: Breath Weapon (20-ft. cone, 3d6 cold damage, Reflex DC 13 half, usable once every 1d4 rounds), cold (1d6), icy destruction
 

Statistics

StrDexConIntWisCha
16 (+3) 9 (-1) - - 11 (+0) 1 (-5)
Base Attack Bonus: +6
CMB +9
CMD 18
  Feats:
  Skills:
  Languages:
 

Special Abilities

Cold (Ex)

An ice golem's body generates intense cold, dealing 1d6 points of damage with its touch. Creatures attacking an ice golem with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits.

Icy Destruction (Ex)

When reduced to 0 hit points, an ice golem shatters in an explosion of jagged shards of ice. All creatures within a 10-foot burst take 3d6 points of slashing damage and 2d6 points of cold damage; a DC 13 Reflex save halves the damage. The save DC is Constitution-based.

Immunity to Magic (Ex)

An ice golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the Fire descriptor, which affect it normally. In addition, certain spells and effects function differently against the creature, as noted below.
  • A magical attack that deals electricity damage slows an ice golem (as the slow spell) for 2d6 rounds, with no saving throw.
  • A magical attack that deals cold damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. An ice golem gets no saving throw against cold effects.

 

Ecology

Environment: Any Cold
Organization: solitary or gang (2-4)
Treasure: none

  Ice golems are humanoid automatons formed of carved ice. Their appearance can range from roughly chiseled figures of ice and snow to elaborately detailed ice sculptures and beautiful crystalline statues. Ice golems cannot speak, and move with the sound of cracking and popping ice. An ice golem stands 7 feet tall and weighs 500 pounds.
  Construction
  An ice golem's body must be constructed from a single block of ice weighing at least 1,000 pounds. The ice is treated with magical powders and unguents worth at least 500 gp.
  Ice Golem CL 12th; Price 18,500 gp Construction Requirements Craft Construct, chill touch, cone of cold, geas/ quest, ice storm, resist energy (cold), creator must be caster level 12th; Skill Craft (sculptures) DC 17; Cost 9,500 gp