Golem, Mithral

Made of polished silvery metal, this immense humanoid construct moves with shocking grace and speed.
 

Golem, Mithral (CR 16)

Huge Construct
Alignment: Neutral
Initiative: +7
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
  Speed: 50 feet
Space: 15 feet
 

Defense

Armor Class: 32, touch 16, flat-footed 24 (+7 Dex, +1 dodge, +16 natural, -2 size)
Hit Points: 172 (24d10+40)
Saving Throws: Fort +8, Ref +15, Will +8
Damage Reduction: 15/adamantine, evasion
Immunity: construct traits, magic
 

Offense

Melee: 2 slams +33 (4d10+11)
Reach: 15 feet
  Special Attacks: fluid form, quickness
 

Statistics

StrDexConIntWisCha
33 (+11) 24 (+7) - - 11 (+0) 1 (-5)
Base Attack Bonus: +24
CMB +37
CMD 55
  Feats: Dodge, Run, Spring Attack
  Skills:
  Languages:
 

Special Abilities

Fluid Form (Ex)

A mithral golem's body can take on a form like liquid silver as a swift action. While in this form, the mithral golem's reach increases to 30 feet and its DR becomes 15/bludgeoning and adamantine. A mithral golem in this form can also move through any crack or hole in a wall or door, no matter how small, without impeding its movement. A mithral golem can maintain this form for up to 10 rounds per day, but these rounds do not need to be consecutive. Reverting to its normal form is a free action.

Immunity to Magic (Ex)

A mithral golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a mithral golem, as noted below.
  • A slow spell cast on the golem causes it to lose its quickness ability for 1d6 rounds.
  • A haste spell heals the golem of 1d6 points of damage per level of the caster (maximum 10d6).
  • Hitting a mithral golem in fluid form with any spell of 6th level or higher with the cold descriptor causes the golem to take 10d6 points of damage (no save) and lose the use of its fluid form ability for 24 hours.

    Quickness (Ex)

    A mithral golem is incredibly quick. It can take an extra move action during its turn each round. This means it can move up to its speed and still make a full attack.

 

Ecology

Environment: Any
Organization: solitary or gang (2-4)
Treasure: none

  Created from a massive quantity of the purest mithral, this golem is a thing of shining beauty. Unlike most golems, mithral golems are extremely agile, capable of moving at great speed and striking swiftly.
  Construction A mithral golem's body is made of 3,000 pounds of mithral and other precious metals, worth a total of 50,000 gp.
  MITHRAL GOLEM CL 18th; Price 250,000 gp
  Construction Requirements Craft Construct, animate objects, geas/quest, haste, polymorph any object, wish, creator must be caster level 18th; Skill Craft (sculpture) DC 25; Cost 150,000 gp