Golem, Ooze

The ten-foot tall column slides towards you. Its body swirls with changing colors and two pseudo pods wave menacingly in the air.
 

Golem, Ooze (CR 8)

Large Construct
Alignment: Neutral
Initiative: -2
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
  Speed: 20 feet
Space: 10 feet
 

Defense

Armor Class: 20, touch 7, flat-footed 20 (-2 Dex, +13 natural, -1 size)
Hit Points: 85 (10d10+30) Fast Healing 5
Saving Throws: Fort +3, Ref +1, Will +3
Amorphous
Damage Reduction: 10/bludgeoning
Immunity: construct traits, ooze traits
 

Offense

Melee: 2 slams +15 (2d8+6 plus 1d6 acid)
Reach: 10 feet
  Special Attacks: acid (1d6), death throes
 

Statistics

StrDexConIntWisCha
22 (+6) 6 (-2) - - 11 (+0) 1 (-5)
Base Attack Bonus: +10
CMB +17
CMD 25
  Feats:
  Skills:
  Languages:
 

Special Abilities

Acid (Ex)

An ooze golem's body secretes a deadly acid that damages only flesh. Any melee hit deals acid damage. Creatures attacking an ooze golem unarmed or with natural attacks take acid damage as though hit by the ooze golem's slam attack.

Amorphous (Ex)

An ooze golem's body is malleable and shapeless. It can move through an area as small as one-quarter its space without squeezing or oneeight its space when squeezing.

Death Throes (Ex)

When an ooze golem is reduced to 0 or less hit points its body collapses into a bubbling pool of acidic slime that covers a 10-foot square area. Creatures touching this acidic pool take 2d6 points of acid damage (no save) for 1d3 rounds. The acid pool remains for 10 rounds (1 minute) before dispersing.

Fast Healing (Ex)

An ooze golem heals 5 points of damage each round so long as it has at least 1 hit point.
 

Ecology

Environment: Any
Organization: solitary or crew (2-5)
Treasure: none

  Believed to be the creation of Masters of the Ooze (high-ranking priests and followers of The Faceless Lord), ooze golems appear as swirling conglomerations of oozes of columnar or humanoid shape. Their bubbling, shifting form stinks of dead animal matter and sulfur. Ooze golems are often employed or summoned by evil spellcasters and given the task of guarding or protecting an area of great importance. They are sometimes found in the company of normal oozes. These golems are quite prevalent in temples dedicated to The Faceless Lord.
  Ooze golems are 10-foot tall amorphous creatures of swirling colors: gray, black, dull red, pale green, and brown. They can alter their shape so as to appear roughly humanoid, but their natural form resembles a column or pillar. Two large pseudopods extend from the central trunk and function as arms. No facial features are discernable in either form. In humanoid form, an ooze golem's lower torso ends in two powerful legs and almost-human feet. This creature can flatten its body and squeeze through cracks and openings up to 2-inches in size.
  An ooze golem attacks by pummeling its opponents with its fists. It employs rudimentary tactics in battle and always fights until destroyed. An ooze golem often grabs a foe and hangs on; dealing acid damage each round the hold is maintained.
  Construction
  An ooze golem's body is constructed from pieces of destroyed or slain oozes. Magical bindings are used to hold the pieces together. These materials cost 900 gp.
  OOZE GOLEM CL 10th; Price 28,900 gp Requirements Craft Construct, animate dead geas/quest, limited wish, creator must be caster level 10th; Skill Craft (sculptures) DC 15; Cost 14,900 gp
  Copyright Notice Author Scott Greene.

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