Golem, Philosopher

This creature appears as a nine-foot tall humanoid crafted from lapis lazuli. It has a regal bearing and wields a rod of platinum in its hand.
 

Golem, Philosopher (CR 9)

Large Construct
Alignment: Neutral
Initiative: +0
Senses: Darkvision 60 feet, Low-Light Vision; Perception +14
  Speed: 30 feet
Space: 10 feet
 

Defense

Armor Class: 20, touch 9, flat-footed 20 (+11 natural, -1 size)
Hit Points: 112 (15d10+30)
Saving Throws: Fort +5, Ref +5, Will +9
Damage Reduction: 10/adamantine
Immunity: construct traits (+30 hp), magic
 

Offense

Melee: platinum rod +19/+14 (1d8+5) or 2 slams +19 (2d6+5)
Reach: 10 feet
  Special Attacks: spells
  Spells Known (CL 7th; melee touch +19, ranged touch +14):

Statistics

StrDexConIntWisCha
20 (+5) 11 (+0) - 15 (+2) 15 (+2) 15 (+2)
Base Attack Bonus: +15
CMB +21
CMD 31
  Feats: Alertness, Combat Casting, Craft Construct, Craft Wondrous Item, Extend Spell, Iron Will, Maximize Spell, Quicken Spell
  Skills: Craft (any one) +12, Knowledge (any one) +12, Knowledge (arcana) +12, Perception +14, Sense Motive +4, Spellcraft +12, Use Magical Device +12
  Languages: Common, plus two others
 

Special Abilities

Immunity to Magic (Ex)

A philosopher golem is immune to any spell or spell-like ability that allows spell resistance . In addition, certain spells and effects function differently against the creature as noted: A shatter spell deals damage to a philosopher golem as if it were a crystalline creature. A keen edge spell affects a philosopher golem's slam attacks as if they were slashing weapons. A magical attack that deals cold damage slows a philosopher golem (as the slow spell) for 3 rounds (no saving throw). A magical attack that deals fire damage ends any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A philosopher golem gets no saving throw against fire effects.

Spells

When a philosopher golem is created, it is programmed with spells. The creator can add as many or as few spells as desired up to the limit of the golem's caster level. A philosopher golem has a caster level equal to one-half its Hit Dice. A philosopher golem does not require any spell components or focuses to cast its spells, and once a spell is cast, it is expended until the golem recharges it. To recharge its expended spells, a philosopher golem must remain idle (resting, more or less) for 8 hours.
 

Ecology

Environment: Any
Organization: solitary
Treasure: platinum rod (1,500 gp)

  The philosopher golem is a completely self-aware construct, designed as an aid to powerful spellcasters. The philosopher golem is subservient to its master but acts more as a companion and confidant, having its own mind as to choices of right and wrong or good and evil. Philosopher golems are often used as proxies in the crafting of dangerous magical items by their creators who use the philosopher golem in the handling of volatile spell components or in the acquisition of reagents from hostile environments. Philosopher golems can, or so it is rumored, teach other spellcasters the spells they have programmed if the spellcaster is of sufficient level to cast the spell. A philosopher golem cannot change its programmed spells, but its creator or another spellcaster can. Spells can be added, removed, or changed by the creator or another spellcaster. Philosopher golems are most often found in the employ of wizards, sorcerers, and clerics. In combat, philosopher golem uses its programmed spells and powerful slam attacks to dispatch its foes. It can also attack with its platinum rod (treat as a club).
  Reprogramming a Philosopher Golem A spellcaster can add, remove, or change the philosopher golem's programmed spells.
  Adding a New Programmed Spell The following rules apply when adding a new spell to an existing philosopher golem. The philosopher golem must have available spell slots. A golem has as many spell slots as would a spellcaster equal to its caster level. A new spell can only be added in a spell slot of the spell's level or higher. The spellcaster must be able to cast the spell to be added and must have access to it (that is, it must appear on his spell list and he must have access to it via spellbook, prepared spell or known spell, scroll, etc.) Adding a new spell takes 1 hour per spell level and the spellcaster must expend a number of gold pieces equal to the spell's level x the philosopher golem's caster level x 500 gp. 0th level spells cost one-half this price. The spellcaster makes a Spellcraft check (DC 20 if the spellcaster is the golem's creator; DC 25 if not + the spell's level). If successful, the new spell is added to the golem. If the check fails, both time and cost are wasted.
  Removing a Programmed Spell Removing a programmed spell from a philosopher golem takes 1 hour per spell level and requires a DC 20 Spellcraft check. Modify the DC as follows (add all that apply).
  Circumstance DC Spellcaster is not the golem's creator +5 Spell doesn't appear on spellcaster's list (or doesn't know the spell) +5 Spell is of a higher level than spellcaster can cast +5 per level over
  If the Spellcraft check succeeds, the spell is removed. If the check fails, the spell is not removed. The spellcaster can try again, but the DC to remove that spell increases by +5 each time he fails this check.
  Changing a Programmed Spell Changing a spell requires the spellcaster to first remove the spell (using the rules above), and then add the spell to the golem (using the rules above).
  Construction A philosopher golem's body is chiseled from a single block of lapis lazuli, weighing at least 2,000 pounds. The lapis lazuli must be of exceptional quality, and costs 10,000 gp.
  PHILOSOPHER GOLEM CL 14th; Price 64,000 gp
  CONSTRUCTION Requirements Craft Construct, antimagic field, geas/quest, limited wish, all of the spells the creator wants to program into the philosopher golem, creator must be caster level 14th; Skill Craft (sculpting) or Craft (jewelrymaking) DC 17; Cost 37,000 gp

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