Golem, Robot

Though corroded and damaged, this bipedal metallic construct moves silently, as though powered by some force other than its own rattling gears.
 

Golem, Robot (CR 11)

Large Construct
Alignment: Neutral
Initiative: +0
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
  Speed: 20 feet
Space: 10 feet
 

Defense

Armor Class: 27, touch 9, flat-footed 27 (+18 natural, -1 size)
Hit Points: 112 (15d10+30)
Saving Throws: Fort +5, Ref +5, Will +5
Damage Reduction: 10/adamantine
Immunity: construct traits, magic
 

Offense

Melee: 2 slams +22 (2d10+8)
Reach: 10 feet
  Special Attacks: Rend construct (2 slams, 2d10+12), shockwave (30-ft.-radius spread, 8d6 electricity, Reflex DC 19 for half, usable every 1d4 rounds)
 

Statistics

StrDexConIntWisCha
26 (+8) 11 (+0) - - 11 (+0) 1 (-5)
Base Attack Bonus: +15
CMB +24
CMD 34
  Feats:
  Skills:
  Languages:
 

Special Abilities

Immunity to Magic (Ex)

A robot golem is immune to spells or spell-like abilities that allow spell resistance. In addition, certain spells and effects function differently against it, as noted below.
  • A magical attack that deals electricity damage deals half damage to the golem. Additionally, for 1d4+1 rounds the golem gains the benefits of haste and goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing an object smaller than itself if no creature is within reach; it then moves on to spread more destruction. The golem comes back under the control of its creator when the duration ends.
  • A transmute metal to wood spell reduces the robot golem's damage reduction by 5 and its natural armor bonus by 9 for 1d4 rounds.
  • A robot golem is affected normally by rust attacks, such as those of a rust monster or a rusting grasp spell.

    Rend Construct (Ex)

    This functions as the rend special ability, except the robot golem can rend only other constructs.

    Shockwave (Ex)

    A robot golem can release a pulse of electrical energy held within its nonfunctioning batteries as a standard action once every 1d4 rounds. This pulse is a 30-foot-radius spread that deals 8d6 points of electricity damage to all creatures in its area of effect (Reflex DC 19 half). The save DC is Constitution-based and includes a +2 racial bonus.

 

Ecology

Environment: Any
Organization: solitary or gang (2-4)
Treasure: none

  When robots are damaged beyond the abilities of Numerian technologists to repair, salvages sometimes animate their frames via magic rather than science. What results is more of a walking mechanical corpse that lacks the intelligence and vulnerabilities of a true robot. The arcanists of the Technic League often employ these magically animated constructs to combat rogue robots or those under the control of their enemies.
  Construction A robot golem's body used to be a Large robot, but is now nonfunctional. Any major damage on the intended body must be repaired prior to animation.
  Robot Golem CL 14th; Price 72,000 gp Construction Requirements Craft Construct, geas/quest, limited wish, make whole, shatter, creator must be caster level 13th; Skill Craft (mechanical) DC 20; Cost 36,000 gp

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