Golem, Robot
Though corroded and damaged, this bipedal metallic construct moves silently, as though powered by some force other than its own rattling gears.
Golem, Robot (CR 11)
Large ConstructAlignment: Neutral
Initiative: +0
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
Speed: 20 feet
Space: 10 feet
Defense
Armor Class: 27, touch 9, flat-footed 27 (+18 natural, -1 size)Hit Points: 112 (15d10+30)
Saving Throws: Fort +5, Ref +5, Will +5
Damage Reduction: 10/adamantine
Immunity: construct traits, magic
Offense
Melee: 2 slams +22 (2d10+8)Reach: 10 feet
Special Attacks: Rend construct (2 slams, 2d10+12), shockwave (30-ft.-radius spread, 8d6 electricity, Reflex DC 19 for half, usable every 1d4 rounds)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
26 (+8) | 11 (+0) | - | - | 11 (+0) | 1 (-5) |
CMB +24
CMD 34
Feats:
Skills:
Languages:
Special Abilities
Immunity to Magic (Ex)
A robot golem is immune to spells or spell-like abilities that allow spell resistance. In addition, certain spells and effects function differently against it, as noted below.- A magical attack that deals electricity damage deals half damage to the golem. Additionally, for 1d4+1 rounds the golem gains the benefits of haste and goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing an object smaller than itself if no creature is within reach; it then moves on to spread more destruction. The golem comes back under the control of its creator when the duration ends.
- A transmute metal to wood spell reduces the robot golem's damage reduction by 5 and its natural armor bonus by 9 for 1d4 rounds.
- A robot golem is affected normally by rust attacks, such as those of a rust monster or a rusting grasp spell.
Rend Construct (Ex)
This functions as the rend special ability, except the robot golem can rend only other constructs.Shockwave (Ex)
A robot golem can release a pulse of electrical energy held within its nonfunctioning batteries as a standard action once every 1d4 rounds. This pulse is a 30-foot-radius spread that deals 8d6 points of electricity damage to all creatures in its area of effect (Reflex DC 19 half). The save DC is Constitution-based and includes a +2 racial bonus.
Ecology
Environment: AnyOrganization: solitary or gang (2-4)
Treasure: none
When robots are damaged beyond the abilities of Numerian technologists to repair, salvages sometimes animate their frames via magic rather than science. What results is more of a walking mechanical corpse that lacks the intelligence and vulnerabilities of a true robot. The arcanists of the Technic League often employ these magically animated constructs to combat rogue robots or those under the control of their enemies.
Construction A robot golem's body used to be a Large robot, but is now nonfunctional. Any major damage on the intended body must be repaired prior to animation.
Robot Golem CL 14th; Price 72,000 gp Construction Requirements Craft Construct, geas/quest, limited wish, make whole, shatter, creator must be caster level 13th; Skill Craft (mechanical) DC 20; Cost 36,000 gp
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