Goliath Spider

This massive brown-and-green tarantula is the size of a large house and has huge, razor-sharp fangs.
 

Goliath Spider (CR 11)

Colossal Vermin
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet, Tremorsense 60 feet; Perception +4
  Speed: 40 feet, Climb 20 feet
Space: 30 feet
 

Defense

Armor Class: 25, touch 3, flat-footed 24 (+1 Dex, +22 natural, -8 size)
Hit Points: 147 (14d8+84)
Saving Throws: Fort +15, Ref +5, Will +4
Immunity: mind-affecting effects
 

Offense

Melee: bite +17 (6d8+22 plus poison)
Reach: 30 feet
  Special Attacks: poison, poisoned Web (+13 ranged, DC 23, 14 hp), Trample (4d8+22, DC 32)
 

Statistics

StrDexConIntWisCha
41 (+15) 13 (+1) 22 (+6) - 10 (+0) 2 (-4)
Base Attack Bonus: +10
CMB +33
CMD 44 (56 vs. Trip)
  Feats:
  Skills: Climb +23, Perception +4, Stealth -7 (+1 in forests) Languages:
 

Special Abilities

Poison (Ex)

Bite-injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d6 Str and paralysis 1 round; cure 2 consecutive saves.

Poisoned Web (Ex)

This ability works like the web ability, but affects all creatures in a 10-foot-radius burst. In addition, any creature hit by the web must save against the spider's poison.
 

Ecology

Environment: Any Forests or Marshes
Organization: solitary, pair, or colony (3-6)
Treasure: incidental

  Goliath spiders are giant hunting spiders that most often prey on large creatures such as giant scorpions, snakes, and younger dragons, but sometimes catch and paralyze smaller prey to eat later. Camouflaged by their hairs and coloration, they prowl atop the forest canopy, dropping upon unsuspecting creatures. Females often cannibalize their mates.