Gorum's Armor
Transmutation
Level: Artificer * 1, Cleric */Oracle * 1, Inquisitor * 1, Magus * 1
Components: V, S, M (1 iron spike)
Casting Time: 1 Standard Action
Range: touch
Target: 1 suit of metal armor or 1 metal shield
Duration: 10 minutes/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills. These do not harm the armor's wearer (though donning or removing armor under the effects of this spell takes twice as long), but they act as armor spikes or shield spikes (as appropriate). Any creature attacking the wearer with natural weapons takes 1 point of piercing damage for each attack that hits. At 5th level, the spikes gain a +1 Enhancement Bonus on attack and damage rolls; this bonus increases to +2 at 10th level. At 15th level, the spikes also gain the anarchic weapon quality.
Level: Artificer * 1, Cleric */Oracle * 1, Inquisitor * 1, Magus * 1
Components: V, S, M (1 iron spike)
Casting Time: 1 Standard Action
Range: touch
Target: 1 suit of metal armor or 1 metal shield
Duration: 10 minutes/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills. These do not harm the armor's wearer (though donning or removing armor under the effects of this spell takes twice as long), but they act as armor spikes or shield spikes (as appropriate). Any creature attacking the wearer with natural weapons takes 1 point of piercing damage for each attack that hits. At 5th level, the spikes gain a +1 Enhancement Bonus on attack and damage rolls; this bonus increases to +2 at 10th level. At 15th level, the spikes also gain the anarchic weapon quality.