Grasping Hand
Evocation [force]
Level: Sorcerer/Wizard 7
Components: V, S, F (a soft glove)
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Effect: 10-ft. hand
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: yes
Grapsing hand creates a Large magic hand that appears between you and one opponent. The hand moves with the opponent and attempts to grapple them, staying between you and the opponent as it does so. It has no movement limit. Regardless of where you move or how the opponent tries to get around it, it provides Cover (+4 AC) for you against that opponent. Nothing can fool the hand - it sticks with the selected opponent in spite of Darkness, Invisibility, polymorphing, or any other attempt at hiding or disguise.
The hand is 10 feet long and about that wide with its fingers outstretched. It has as many hit points as you do when you're undamaged, and is AC 20 (-1 size, +11 natural). It takes damage as a normal creature, but most magical effects that don't cause damage do not affect it.
The hand will attempt to Grapple the targeted opponent each round. The hand gets one Grapple attack per round. This attack does not provoke an Attack of Opportunity. Its CMB and CMD for Grapple checks use your Caster Level in place of its base attack bonus, with a +10 bonus for its Strength (31) score and a +1 bonus for being Large (its Dexterity is 10, granting no bonus on the Combat Maneuver Defense). The hand holds but does not harm creatures that it grapples.
The hand may instead be directed to attempt to push away the target, in which case it will pursue and attempt to Bull Rush the targeted opponent so long as they remain within the spell's range. The hand gets one Bull Rush attack per round. This attack does not provoke an Attack of Opportunity. The hand always moves with the opponent to push them back as far as possible. The hand also prevents the targeted opponent from moving closer to you without first succeeding on a Bull Rush attack, moving both the hand and the target closer to you.
The hand may instead be directed to merely interpose itself, providing Cover for you against the target and causing any creature weighing 2,000 pounds or less that tries to push past the hand to be slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds this way, but it still affects the creature's attacks.
The hand never provokes Attacks of Opportunity from opponents. It cannot push through a Wall Of Force or enter an Antimagic field, but it suffers the full effect of a Prismatic Wall or Prismatic Sphere. The hand makes Saving Throws as its caster. Disintegrate or a successful Dispel Magic destroys it.
Directing the spell to a new target is a Move Action.
Level: Sorcerer/Wizard 7
Components: V, S, F (a soft glove)
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Effect: 10-ft. hand
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: yes
Grapsing hand creates a Large magic hand that appears between you and one opponent. The hand moves with the opponent and attempts to grapple them, staying between you and the opponent as it does so. It has no movement limit. Regardless of where you move or how the opponent tries to get around it, it provides Cover (+4 AC) for you against that opponent. Nothing can fool the hand - it sticks with the selected opponent in spite of Darkness, Invisibility, polymorphing, or any other attempt at hiding or disguise.
The hand is 10 feet long and about that wide with its fingers outstretched. It has as many hit points as you do when you're undamaged, and is AC 20 (-1 size, +11 natural). It takes damage as a normal creature, but most magical effects that don't cause damage do not affect it.
The hand will attempt to Grapple the targeted opponent each round. The hand gets one Grapple attack per round. This attack does not provoke an Attack of Opportunity. Its CMB and CMD for Grapple checks use your Caster Level in place of its base attack bonus, with a +10 bonus for its Strength (31) score and a +1 bonus for being Large (its Dexterity is 10, granting no bonus on the Combat Maneuver Defense). The hand holds but does not harm creatures that it grapples.
The hand may instead be directed to attempt to push away the target, in which case it will pursue and attempt to Bull Rush the targeted opponent so long as they remain within the spell's range. The hand gets one Bull Rush attack per round. This attack does not provoke an Attack of Opportunity. The hand always moves with the opponent to push them back as far as possible. The hand also prevents the targeted opponent from moving closer to you without first succeeding on a Bull Rush attack, moving both the hand and the target closer to you.
The hand may instead be directed to merely interpose itself, providing Cover for you against the target and causing any creature weighing 2,000 pounds or less that tries to push past the hand to be slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds this way, but it still affects the creature's attacks.
The hand never provokes Attacks of Opportunity from opponents. It cannot push through a Wall Of Force or enter an Antimagic field, but it suffers the full effect of a Prismatic Wall or Prismatic Sphere. The hand makes Saving Throws as its caster. Disintegrate or a successful Dispel Magic destroys it.
Directing the spell to a new target is a Move Action.