Grave Mount
This eerie black warhorse is rotting and decaying; its skeleton exposed in many places across its body. Its eyes burn red and its jet black mane is falling out in clumps.
Grave Mount (CR 4)
Large UndeadAlignment: Lawful Evil
Initiative: +6
Senses: Darkvision 60 feet, Scent; Perception +10
Aura: frightful presence (30 feet, DC 14)
Speed: 30 feet
Space: 10 feet
Defense
Armor Class: 20, touch 11, flat-footed 18 (+2 Dex, +9 natural, -1 size)Hit Points: 33 (6d8+6)
Saving Throws: Fort +3, Ref +4, Will +6
Damage Reduction: 10/magic
Immunity: undead traits
Offense
Melee: bite +7 (1d8+4 plus bleed), 2 hooves +5 (1d8+2)Reach: 5 feet
Special Attacks: Bleed (1d4), Breath Weapon (30-ft. cone, DC 14 Fort, tomb fever, usable 3/day)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | - | 12 (+1) | 12 (+1) | 13 (+1) |
CMB +9
CMD 21 (25 vs. Trip)
Feats: Improved Initiative, Multiattack, Run
Skills: Bluff +7, Intimidate +10, Perception +10, Sense Motive +10, Stealth +7
Languages: Common (can't speak)
Special Abilities
Disease (Su)
Tomb Fever-inhaled; save DC 14 Fort, onset 1d6 days, frequency 1/day, effect 1d4 Dex damage and 1d4 Con damage, cure 2 consecutive saves. The DC is Charisma-based.Ecology
Environment: Any LandOrganization: solitary
Treasure: none
The grave mount is the insult to all that is good and holy when a paladin's steed is returned from the dead to wreak havoc upon the world. These undead creatures are rare and usually created when a death knight rises from the grave to ride the steed he owned in his former life, though a few necromancers are also able to raise a grave mount given time and study.
Grave mounts stand 5 to 6 feet tall at the shoulder and weigh between 800 and 1,000 pounds. A grave mount begins melee with its breath weapon. Once engaged, it uses its hooves and bite attack to battle its opponents.
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