Grave Mount

This eerie black warhorse is rotting and decaying; its skeleton exposed in many places across its body. Its eyes burn red and its jet black mane is falling out in clumps.
 

Grave Mount (CR 4)

Large Undead
Alignment: Lawful Evil
Initiative: +6
Senses: Darkvision 60 feet, Scent; Perception +10
Aura: frightful presence (30 feet, DC 14)
  Speed: 30 feet
Space: 10 feet
 

Defense

Armor Class: 20, touch 11, flat-footed 18 (+2 Dex, +9 natural, -1 size)
Hit Points: 33 (6d8+6)
Saving Throws: Fort +3, Ref +4, Will +6
Damage Reduction: 10/magic
Immunity: undead traits
 

Offense

Melee: bite +7 (1d8+4 plus bleed), 2 hooves +5 (1d8+2)
Reach: 5 feet
  Special Attacks: Bleed (1d4), Breath Weapon (30-ft. cone, DC 14 Fort, tomb fever, usable 3/day)
 

Statistics

StrDexConIntWisCha
18 (+4) 15 (+2) - 12 (+1) 12 (+1) 13 (+1)
Base Attack Bonus: +4
CMB +9
CMD 21 (25 vs. Trip)
  Feats: Improved Initiative, Multiattack, Run
  Skills: Bluff +7, Intimidate +10, Perception +10, Sense Motive +10, Stealth +7
  Languages: Common (can't speak)
 

Special Abilities

Disease (Su)

Tomb Fever-inhaled; save DC 14 Fort, onset 1d6 days, frequency 1/day, effect 1d4 Dex damage and 1d4 Con damage, cure 2 consecutive saves. The DC is Charisma-based.
 

Ecology

Environment: Any Land
Organization: solitary
Treasure: none

  The grave mount is the insult to all that is good and holy when a paladin's steed is returned from the dead to wreak havoc upon the world. These undead creatures are rare and usually created when a death knight rises from the grave to ride the steed he owned in his former life, though a few necromancers are also able to raise a grave mount given time and study.
  Grave mounts stand 5 to 6 feet tall at the shoulder and weigh between 800 and 1,000 pounds. A grave mount begins melee with its breath weapon. Once engaged, it uses its hooves and bite attack to battle its opponents.

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