Gray-Scale Inphidian
This hulking brute is covered in slate gray scales. It has the head of a giant venomous snake, and its long, muscular arms end in large snake heads where its hands should be.
Gray-Scale Inphidian (CR 6)
Large Monstrous Humanoid (Reptilian)Alignment: Neutral Evil
Initiative: -1
Senses: Darkvision 60 feet; Perception +12
Speed: 30 feet, Climb 30 feet, Swim 20 feet
Space: 10 feet
Defense
Armor Class: 17, touch 8, flat-footed 17 (-1 Dex, +9 natural, -1 size)Hit Points: 76 (8d10+32)
Saving Throws: Fort +6, Ref +5, Will +7
Offense
Melee: 2 snake-hands +13 (1d8+6 plus poison and Grab), bite +13 (2d6+6/19-20 plus poison)Reach: 10 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
22 (+6) | 8 (-1) | 18 (+4) | 6 (-2) | 12 (+1) | 12 (+1) |
CMB +15 (+19 Grapple)
CMD 24
Feats: Cleave, Improved Critical (bite)
Skills: Climb +14, Intimidate +8, Perception +12, Stealth +2, Swim +14
Languages: Inphidian
Special Qualities: magic bane (see text)
Special Abilities
Magic Bane (Ex)
There is a 50% chance that any gray-scale encountered has this ability. It grants the gray-scale a +2 bonus on attack and damage rolls against spellcasters. A gray-scale with this special ability also takes a -2 penalty on all saves against spells and spell-like abilities.Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 20
- Frequency: 1/round for 6 rounds
- Track: Critical Strength, Critical Constitution
- Saves: 2 consecutive saves
The save DC includes a +2 racial bonus.
Uncontrolled Rage
Uncontrolled Rage is a new feat detailed in the appendix.Ecology
Environment: Warm Forests or Plains or UndergroundOrganization: solitary or gang (1 gray-scale inphidian plus 2-3 cobra-back inphidians)
Treasure: incidental
The gray-scale inphidian (also called the abomination inphidian) is the result of a magical experiment gone awry. Foul, dark magic brought down by inphidian sorcerers on others of their race resulted in this creature; the strongest of the inphidian race perhaps, but also the most weak-minded and slowest. Most gray-scales seemingly have no memories of their past life or the tortures inflicted on them; those that do however, have both a hatred and fear for magic and those that wield it.
Gray-scales are considered by many inphidian nests to be dangerous, unstable, and an abomination against the race, particularly the gray-scales with the magic bane quality. These feelings, often times come from inphidian night adders (some of whom likely assisted in helping the gray-scale into its current state). Most often, gray-scales are shunned by their inphidian nest and cast out, left to wander the world and survive on their own, by whatever means they can. In some instances, a gray-scale stays with its nest, never fully accepted by many of the other inphidians, but tolerated, feared and respected for their battle skills. In these cases, one or more gray-scales serve as guards for the nest, or the muscle for an inphidian raiding party.
A gray-scale inphidian appears as an 8-foot tall hulking and slightly hunched humanoid with slate gray scales, the head of a giant viper with elongated fangs and red eyes, and the distinguishing inphidian characteristic: the heads of vipers in place of its hands. They shun wearing both armor and clothing. Gray-scales understand the Inphidian language, but seemingly have trouble speaking it; communicating in a slow and broken tone.
Perhaps a side-effect of the experiments conducted on them, or perhaps by design, but no sightings of female gray-scales have ever been reported. Likewise, gray-scales appear to be sterile, unable to reproduce with others of the inphidian race.
In battle, a gray-scale inphidian prefers to overwhelm its opponents with its pure strength instead of attacking from ambush. It lashes out with both snake hands followed closely with a vicious bite from its viper head. A grabbed opponent is repeatedly bitten by the gray-scale until either it is dead or wounded enough to be out of the fight. The gray-scale then turns its attention to another opponent. If faced with a spellcasting opponent, it usually focuses all attention in the spellcaster's direction, even pushing through other opponents to get to the spellcaster.
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