Great White Whale
This immense whale has an enormous, box-shaped head over a massive, toothy maw. Its rough white hide is laced with scars.
Great White Whale (CR 14)
Colossal AnimalAlignment: Neutral
Initiative: -2
Senses: Blindsight 120 feet, Low-Light Vision; Perception +13
Speed: Swim 40 feet
Space: 30 feet
Defense
Armor Class: 28, touch 0, flat-footed 28 (-2 Dex, +28 natural, -8 size)Hit Points: 225 (18d8+144)
Saving Throws: Fort +21, Ref +9, Will +8
Offense
Melee: bite +25 (6d6+20/19- 20), tail slap +20 (3d6+10)Reach: 30 feet
Special Attacks: Capsize, smashing breach
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
50 (+20) | 6 (-2) | 27 (+8) | 2 (-4) | 11 (+0) | 5 (-3) |
CMB +41
CMD 49 (can't be tripped)
Feats: Critical Focus, Diehard, Endurance, Great Fortitude, Powerful Maneuvers, Improved Critical (bite), Iron Will, Staggering Critical
Skills: Perception +13, Swim +39
Languages:
Special Qualities: Hold Breath
Special Abilities
Smashing Breach (Ex)
As a full-round action, a great white whale can make a special charge attack against creatures on the surface of the water. At the end of its charge, the whale breaches, then slams down onto the target with incredible force. Any Huge or smaller creatures in the whale's space must make a DC 27 Reflex save or take 4d8+30 points of bludgeoning damage and be forced into the nearest square that is adjacent to the whale. This breach automatically attempts to capsize any boats caught wholly or partially in this area. The save DC is Constitution-based.Ecology
Environment: Any OceansOrganization: solitary, pair, or pod (3-16)
Treasure: none
Legendary in size and temper, great white whales are far more aggressive than their smaller kin.