Great White Whale

This immense whale has an enormous, box-shaped head over a massive, toothy maw. Its rough white hide is laced with scars.
 

Great White Whale (CR 14)

Colossal Animal
Alignment: Neutral
Initiative: -2
Senses: Blindsight 120 feet, Low-Light Vision; Perception +13
  Speed: Swim 40 feet
Space: 30 feet
 

Defense

Armor Class: 28, touch 0, flat-footed 28 (-2 Dex, +28 natural, -8 size)
Hit Points: 225 (18d8+144)
Saving Throws: Fort +21, Ref +9, Will +8
 

Offense

Melee: bite +25 (6d6+20/19- 20), tail slap +20 (3d6+10)
Reach: 30 feet
  Special Attacks: Capsize, smashing breach
 

Statistics

StrDexConIntWisCha
50 (+20) 6 (-2) 27 (+8) 2 (-4) 11 (+0) 5 (-3)
Base Attack Bonus: +13
CMB +41
CMD 49 (can't be tripped)
  Feats: Critical Focus, Diehard, Endurance, Great Fortitude, Powerful Maneuvers, Improved Critical (bite), Iron Will, Staggering Critical
  Skills: Perception +13, Swim +39
  Languages:
  Special Qualities: Hold Breath

 

Special Abilities

Smashing Breach (Ex)

As a full-round action, a great white whale can make a special charge attack against creatures on the surface of the water. At the end of its charge, the whale breaches, then slams down onto the target with incredible force. Any Huge or smaller creatures in the whale's space must make a DC 27 Reflex save or take 4d8+30 points of bludgeoning damage and be forced into the nearest square that is adjacent to the whale. This breach automatically attempts to capsize any boats caught wholly or partially in this area. The save DC is Constitution-based.
 

Ecology

Environment: Any Oceans
Organization: solitary, pair, or pod (3-16)
Treasure: none

  Legendary in size and temper, great white whales are far more aggressive than their smaller kin.