Greatclub
Cost: 5 gp
Weight: 8 lbs.
Damage: 1d8 (small), 1d10 (medium)
Critical: x2
Range: —
Type: Bashing
Category: Two-Handed Melee Weapons
Proficiency: Martial
Weapon Groups Hammers, Tribal
Special: —
This larger, bulkier version of the common club is heavy enough that you can’t wield it with one hand. It may be ornate and carved, reinforced with metal, or a simple branch from a tree. Like simple clubs, greatclubs have many names, such as cudgels, bludgeons, shillelaghs, and more.
Weight: 8 lbs.
Damage: 1d8 (small), 1d10 (medium)
Critical: x2
Range: —
Type: Bashing
Category: Two-Handed Melee Weapons
Proficiency: Martial
Weapon Groups Hammers, Tribal
Special: —
This larger, bulkier version of the common club is heavy enough that you can’t wield it with one hand. It may be ornate and carved, reinforced with metal, or a simple branch from a tree. Like simple clubs, greatclubs have many names, such as cudgels, bludgeons, shillelaghs, and more.
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