Green Dragon, Very Old

Scales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.
 

Green Dragon, Very Old (CR 16)

Gargantuan Dragon (Air)
Alignment: Lawful Evil
Initiative: -1
Senses: Dragon Senses; Perception +32
Aura: frightful presence (270 feet, DC 24)
  Speed: 40 feet, Fly 250 feet (clumsy), Swim 40 feet
Space: 20 feet
 

Defense

Armor Class: 33, touch 5, flat-footed 33 (-1 Dex, +28 natural, -4 size)
Hit Points: 262 (21d12+126)
Saving Throws: Fort +18, Ref +11, Will +18
Damage Reduction: 15/magic
Immunity: acid, paralysis, sleep,
Spell Resistance: 27
 

Offense

Melee: bite +28 (4d6+16/19-20), 2 claws +28 (2d8+11/19-20), 2 wings +26 (2d6+5), tail slap +26 (2d8+16)
Reach: 15 feet (20 feet with bite)
  Special Attacks: Breath Weapon (60-ft. cone, DC 26, 18d6 acid), crush (Medium creatures, DC 26, 4d6+16), tail sweep (Small creatures, DC 26, 2d8+16)
  Spell-Like Abilities (CL 21st; Concentration +25):
 
  • 6th (7/day) - Antimagic Field, Dispel Magic, Greater, Heal

    Statistics

    StrDexConIntWisCha
    33 (+11) 8 (-1) 23 (+6) 18 (+4) 19 (+4) 18 (+4)
    Base Attack Bonus: +21
    CMB +36 (+38 on Sunder)
    CMD 45 (47 vs. Sunder, 49 vs. Trip)
      Feats: Alertness, Cleave, Critical Focus, Fly-by Attack, Great Cleave, Improved Critical (bite), Improved Critical (claws), Powerful Maneuvers, Iron Will, Multiattack
      Skills: Fly +9, Knowledge (arcana) +28, Knowledge (local) +28, Knowledge (nature) +28, Perception +32, Spellcraft +28, Stealth +11, Survival +28, Swim +43, Use Magic Device +28
    • Racial Modifiers: +8 Swim
    Languages: Common, Draconic, Elven, Giant, Sylvan
      Special Qualities: camouflage, trackless step, Water Breathing, woodland stride

     
  • Special Abilities

    Camouflage (Ex)

    An old or older green dragon can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.

    Trackless Step (Ex)

    An adult or older green dragon does not leave a trail in natural surroundings and cannot be tracked. A green dragon can choose to leave a trail, if it so desires.

    Water Breathing (Ex)

    A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

    Woodland Stride (Ex)

    A very young or older green dragon can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.
     

    Ecology

    Environment: Temperate Forests
    Organization: solitary
    Treasure: triple

      Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey.
      Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically.

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