Gribbon

This wicked little creature looks like an oversized monkey with leathery bat wings. It clutches a needle-like dagger in its claws.
 

Gribbon (CR 1/2)

Small Monstrous Humanoid
Alignment: Neutral Evil
Initiative: +3
Senses: Darkvision 60 feet; Perception +4
  Speed: 30 feet, Fly 30 feet (poor)
Space: 5 feet
 

Defense

Armor Class: 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
Hit Points: 6 (1d10+1)
Saving Throws: Fort +1, Ref +5, Will +2
 

Offense

Melee: dagger +3 (1d3+1/19-20) or 2 claws +3 (1d3+1 plus Grab)
Reach: 5 feet
Ranged: dart +5 (1d3+1)
  Special Attacks: coordinated attack, Grab (Medium)
 

Statistics

StrDexConIntWisCha
12 (+1) 16 (+3) 13 (+1) 10 (+0) 10 (+0) 11 (+0)
Base Attack Bonus: +1
CMB +1 (+5 Grapple)
CMD 14
  Feats: Fly-by Attack
  Skills: Climb +5, Fly +5, Perception +4, Stealth +11 (+15 in forests)
  • Racial Modifiers: +4 Stealth in forests
Languages:
 

Special Abilities

Coordinated Attack (Ex)

When making a combat maneuver check, a gribbon gains a +2 bonus on its CMB check for the first gribbon adjacent to it, and an additional +1 bonus on CMB checks for each additional adjacent gribbon.
 

Ecology

Environment: Temperate Forests
Organization: gang (2-5), band (6-11), or tribe (10-100 plus champion of 3rd level per 20 adults, 1 priestess of 3rd-5th level, 1 sorceress leader of 5th-8th level, and 2-8 wolves)
Treasure: standard (dagger, dart, other treasure)

  Gribbons, at first glance, resemble large monkeys with bat wings. Closer examination, however, reveals facial features of a more human than simian nature. Their bodies are covered in a coarse, brown fur, and their hands end in powerful and sharp claws. These creatures are fiercely territorial and prefer to swoop down from the treetops and assault trespassers without warning.
  Though they greatly prefer forests, gribbons have been known to reside in caves and caverns, especially those higher up with outcroppings where they can perch and survey their territory. Gribbons are equally as likely to attack their opponents with weapons (preferring daggers and darts, though sometimes employing short swords) as they are with their claws. Their favorite tactic is to grab an opponent, fly above the ground and drop it.

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