Guardian Doll

This strange doll is clad in traditional Irriseni peasant clothing, and its eyes glisten with a disturbing curiosity.
 

Guardian Doll (CR 3)

Tiny Construct (Cold)
Alignment: Neutral Evil
Initiative: +7
Senses: Darkvision 60 feet, Low-Light Vision; Perception +5
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
Hit Points: 22 (4d10)
Saving Throws: Fort +1, Ref +4, Will +2
Damage Reduction: 5/magic
Immunity: cold, construct traits
Spell Resistance: 14
Weaknesses: susceptible to mind-affecting effects, vulnerability to fire
 

Offense

Melee: doll's dagger +10 (1d2-1/19-20 plus 1d6 cold and Paralysis)
Reach: 5 feet
  Spell-Like Abilities (CL 4th; Concentration +4):

Statistics

StrDexConIntWisCha
8 (-1) 17 (+3) - 13 (+1) 12 (+1) 10 (+0)
Base Attack Bonus: +4
CMB +5
CMD 11
  Feats: Improved Initiative, Weapon Finesse
  Skills: Escape Artist +5, Linguistics +3, Perception +5, Stealth +15
  Languages: Common, Hallit, Skald
  Special Qualities: soul focus

 

Special Abilities

Doll's Dagger (Su)

The dagger wielded by a guardian doll is treated as a masterwork weapon and delivers 1d6 points of cold damage in addition to its normal damage. Those struck by the dagger must succeed at a DC 12 Fortitude save or be paralyzed by the supernatural cold of the weapon for 1d4 rounds. If the guardian doll is destroyed, its weapon becomes a useless child's toy. The save DC is Charisma-based.

Soul Focus (Su)

The soul bound to the doll lives within a focus integrated into the doll or its apparel, typically one of the doll's eyes or a gem embedded into its neck or chest. As long as this soul focus remains intact, it can be used to animate another doll, using the same cost as creating a new construct. Once bound into the soul focus, the soul continues to learn. If it is put into a new doll body, the soul retains its personality and memories from its previous bodies. A soul focus has hardness 8, 12 hit points, and a break DC of 20.

Susceptible to Mind-Affecting Effects (Ex)

Like a soulbound doll, a guardian doll is susceptible to mind-affecting effects. However, due to the singular purpose with which it is imbued, its saves against such effects are made with a +1 racial bonus.
 

Ecology

Environment: Any Cold
Organization: solitary, pair, or coven (3-8)
Treasure: standard

  Guardian dolls are constructs created by the White Witches to serve as spies and sentries at places that require ever-vigilant wardens-especially the wintry nation's borders. Similar to soulbound dolls (Pathfinder RPG Bestiary 2 255), these strange automatons are infused with fragments of the souls of living beings slain during the dolls' creation. The doll is sentient, and though a small part of the soul's original personality remains, the witchery employed largely strips it of its individuality. Many guardian dolls sit inside another form of construct-a sentinel hut- and stand vigil at one of Irrisen's borders and monitoring those who would enter. Others are sent on scouting missions or to spy on targets, usually posing as inanimate dolls to hide their true nature.
  Construction
  A guardian doll's body is made of porcelain or wood, plus one exquisite item worth at least 600 gp to serve as the soul focus. Creation requires a soul fragment from a dead creature that dies at some point during the creation of the doll. An unwilling soul can resist with a successful DC 20 Will save. Stripping a soul fragment from a dead creature does not prevent the rest of the soul from continuing to the afterlife, nor does it prevent the body from being resurrected or raised from the dead.
  Guardian Doll
  CL 8th; Price 6,600 gp
  CONSTRUCTION
  Requirements Craft Construct, false life, lesser geas, magic jar, minor creation, sleet storm, soul of a living creature who dies or is slain during the creation process, creator must be caster level 8th; Skill Craft (sculpture) DC 16; Cost 3,600 gp

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