Guardian Phantom Armor
This suit of armor moves with a warrior's deadly skill despite obviously being empty.
Guardian Phantom Armor (CR 2)
Medium UndeadAlignment: Neutral Evil
Initiative: +5
Senses: Darkvision 60 feet; Perception +6
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 21, touch 11, flat-footed 20 (+9 armor, +1 Dex, +1 shield)Hit Points: 13 (3d8)
Saving Throws: Fort +1, Ref +2, Will +3
Channel Resistance +2
Immunity: undead traits
Offense
Melee: mwk longsword +5 (1d8+2/19-20) or 2 slams +4 (1d4+2)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | - | 7 (-2) | 11 (+0) | 10 (+0) |
CMB +4
CMD 15
Feats: Improved Initiative
Skills: Perception +6, Stealth +7
Languages: Common (can't speak)
Special Qualities: Freeze (suit of armor)
Special Abilities
NONEEcology
Environment: AnyOrganization: solitary or pair
Treasure: none
Created from blood-spattered armor infused with the souls of betrayed knights or fallen soldiers, phantom armors appear as suits of damaged but animate armor that move with deadly purpose and lethal precision.
CREATING PHANTOM ARMORS
Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor's creation.
A magic-user must be at least caster level 12th to create a guardian phantom armor and at least caster level 15th to create a giant phantom armor.