Guerrilla (Rogue)
Guerrillas fight against oppressive leadership and governments—often under cover of night. Any rogue (including the unchained rogue) can select the guerrilla archetype.
This ability replaces trapfinding.
This ability replaces Evasion.
This ability replaces trap sense.
This ability replaces uncanny dodge.
This ability replaces improved uncanny dodge.
Rogue Talents: The following rogue talents complement the guerrilla archetype: camouflage, fast stealth, powerful sneak, rogue crawl, stand up, and surprise attack.
Advanced Rogue Talents: The following advanced rogue talents complement the guerrilla archetype: deadly sneak, master of disguise, stealthy sniper, and opportunist.
Skilled Liar (Ex)
Whenever a guerrilla uses Bluff to attempt to deceive someone, they gain a bonus on the opposed roll equal to 1/2 their rogue level (minimum +1). A guerrilla can still use Disable Device to Disarm magic traps.This ability replaces trapfinding.
Cover of Night (Ex)
At 2nd level, a guerrilla learns to use Darkness to their advantage. They gain a +5 bonus on Disguise, Sleight of Hand, and Stealth checks while they are in areas of dim light or Darkness, and can create mundane disguises in dim light or Darkness with a Full-Round Action (instead of the normal 1d3 × 10 minutes). Additionally, while in dim light or Darkness, if a guerrilla would have concealment, they instead have total concealment.This ability replaces Evasion.
Secret Messenger (Ex)
At 3rd level, a guerrilla gains a +1 bonus on Bluff checks to convey secret messages and on Sense Motive checks to discern secret messages. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level).This ability replaces trap sense.
Guerrilla Sniping (Ex)
At 4th level, when a guerrilla is in an area of dim light or Darkness, they take only a –10 penalty on their Stealth check to maintain their obscured location while sniping.This ability replaces uncanny dodge.
Uncanny Dodge (Ex)
At 8th level, a guerrilla gains uncanny dodge.This ability replaces improved uncanny dodge.
Rogue Talents: The following rogue talents complement the guerrilla archetype: camouflage, fast stealth, powerful sneak, rogue crawl, stand up, and surprise attack.
Advanced Rogue Talents: The following advanced rogue talents complement the guerrilla archetype: deadly sneak, master of disguise, stealthy sniper, and opportunist.
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