Gylptodon

This armored creature has a bony, turtle-like shell from which protrude short limbs, a blunt head, and a short spiky tail.
 

Gylptodon (CR 6)

Large Animal
Alignment: Neutral
Initiative: +0
Senses: Low-Light Vision, Scent; Perception +16
  Speed: 20 feet
Space: 10 feet
 

Defense

Armor Class: 21, touch 9, flat-footed 21 (+12 natural, -1 size)
Hit Points: 67 (9d8+27)
Saving Throws: Fort +11, Ref +6, Will +4
 

Offense

Melee: 2 claws +12 (1d10+7)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
25 (+7) 10 (+0) 17 (+3) 2 (-4) 13 (+1) 6 (-2)
Base Attack Bonus: +6
CMB +14
CMD 24 (28 vs. Trip)
  Feats: Endurance, Great Fortitude, Powerful Maneuvers, Skill Focus (Perception)
  Skills: Perception +16
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Temperate Plains
Organization: solitary or pair
Treasure: none

  The gylptodon is often hunted for the value of its outer armor, made up of bony plates in turn composed of many smaller, knobby "scales." The creature is quite capable of defending itself with swipes from its deadly claws, as its ill-tempered nature often urges it to do.
  Gylptodon Companions Starting Statistics: Size Medium; Speed 20 ft.; AC +5 natural armor, Attack 2 claws (1d8 Ability Scores Str 13, Dex 12, Con 13, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent.
  7th-Level Advancement: Size Large; AC +2 natural armor; Attack 2 claws (1d10 Ability Scores Str +8, Dex -2, Con +4.