Gylptodon
This armored creature has a bony, turtle-like shell from which protrude short limbs, a blunt head, and a short spiky tail.
Gylptodon (CR 6)
Large AnimalAlignment: Neutral
Initiative: +0
Senses: Low-Light Vision, Scent; Perception +16
Speed: 20 feet
Space: 10 feet
Defense
Armor Class: 21, touch 9, flat-footed 21 (+12 natural, -1 size)Hit Points: 67 (9d8+27)
Saving Throws: Fort +11, Ref +6, Will +4
Offense
Melee: 2 claws +12 (1d10+7)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
25 (+7) | 10 (+0) | 17 (+3) | 2 (-4) | 13 (+1) | 6 (-2) |
CMB +14
CMD 24 (28 vs. Trip)
Feats: Endurance, Great Fortitude, Powerful Maneuvers, Skill Focus (Perception)
Skills: Perception +16
Languages:
Special Abilities
NONEEcology
Environment: Temperate PlainsOrganization: solitary or pair
Treasure: none
The gylptodon is often hunted for the value of its outer armor, made up of bony plates in turn composed of many smaller, knobby "scales." The creature is quite capable of defending itself with swipes from its deadly claws, as its ill-tempered nature often urges it to do.
Gylptodon Companions Starting Statistics: Size Medium; Speed 20 ft.; AC +5 natural armor, Attack 2 claws (1d8 Ability Scores Str 13, Dex 12, Con 13, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack 2 claws (1d10 Ability Scores Str +8, Dex -2, Con +4.