Halfling
Coming to a humble height of 3 feet , walks barefoot with curly hair warm the tops of their broad, tanned feet
Halfling (CR 1/3)
Halfling arisocrat 1Small Humanoid (Halfling)
Alignment: Neutral
Initiative: +2
Senses: Perception +6
Speed: 25 feet
Space: 5 feet
Defense
Armor Class: 13, touch 13, flat-footed 11 (+2 Dex, +1 size)Hit Points: 3 (1d8-1)
Saving Throws: Fort +0, Ref +3, Will +3; +2 vs. fear
Offense
Melee: dagger -1 (1d3-2/19-20)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
CMB -3
CMD 9
Feats: Fleet
Skills: Acrobatics +4, Climb +0, Diplomacy +5, Escape Artist +3, Knowledge (local, nobility) +5, Perception +6, Stealth +7
Languages: Common, Halfling
Special Abilities
NONEEcology
Environment: Any LandOrganization: solitary, pair, or gang (3-5)
Treasure: NPC Gear dagger, courtier's outfit, 228 gp
Halfling Characters
Halflings are defined by their class levels-they do not possess racial HD. They have the following racial traits.
Ability Score Racial Traits: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and -2 Strength.
Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Base Speed (Slow Speed): Halflings have a base speed of 20 feet.
Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. See the Linguistics skill page for more information about these languages.
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