Halfling

Coming to a humble height of 3 feet , walks barefoot with curly hair warm the tops of their broad, tanned feet
 

Halfling (CR 1/3)

Halfling arisocrat 1
Small Humanoid (Halfling)
Alignment: Neutral
Initiative: +2
Senses: Perception +6
  Speed: 25 feet
Space: 5 feet
 

Defense

Armor Class: 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
Hit Points: 3 (1d8-1)
Saving Throws: Fort +0, Ref +3, Will +3; +2 vs. fear
 

Offense

Melee: dagger -1 (1d3-2/19-20)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
6 (-2) 15 (+2) 9 (-1) 12 (+1) 10 (+0) 12 (+1)
Base Attack Bonus: +0
CMB -3
CMD 9
  Feats: Fleet
  Skills: Acrobatics +4, Climb +0, Diplomacy +5, Escape Artist +3, Knowledge (local, nobility) +5, Perception +6, Stealth +7
  Languages: Common, Halfling
 

Special Abilities

NONE
 

Ecology

Environment: Any Land
Organization: solitary, pair, or gang (3-5)
Treasure: NPC Gear dagger, courtier's outfit, 228 gp

  Halfling Characters
  Halflings are defined by their class levels-they do not possess racial HD. They have the following racial traits.
  Ability Score Racial Traits: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and -2 Strength.
  Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  Base Speed (Slow Speed): Halflings have a base speed of 20 feet.
  Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. See the Linguistics skill page for more information about these languages.

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