Halt Undead
Necromancy
Level: Artificer 3, Inquisitor 3, Sorcerer/Wizard 3
Components: V, S, M (a pinch of sulfur and powdered garlic)
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Target: up to three undead creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates, see text
Spell Resistance: yes
This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of hold person on a living creature). The effect is Broken if the halted creatures are attacked or take damage.
Level: Artificer 3, Inquisitor 3, Sorcerer/Wizard 3
Components: V, S, M (a pinch of sulfur and powdered garlic)
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Target: up to three undead creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates, see text
Spell Resistance: yes
This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of hold person on a living creature). The effect is Broken if the halted creatures are attacked or take damage.