Heister

Notorious for their stealth, imagination, and elaborately planned thefts and capers, they specialize in breaking into secure locations, stealing items of value, and escaping undetected. They often work as members of or independent operatives contracted to criminal organizations, crime families, or wealthy individuals inclined to unlawful activity.
 

Rum Dubber (Ex)

At 2nd level, whenever a heister attempts to open a lock without a set of thieves’ tools, the DC increases by 2, instead of 10.
  This ability replaces the rogue talent gained at 2nd level.
 

Ferret’s Grace (Ex)

At 4th level, they gain Stealthy as a bonus feat.
  Additionally, they count as a creature one size category smaller than they actually are when determining whether or not they are squeezing into an enclosed space Finally, when they use the Escape Artist skill to move through a tight space where their head fits but their shoulders do not, the DC is 20, instead of 30.
  This ability replaces uncanny dodge and the rogue talent gained at 4th level.
 

Unseen (Ex)

At 8th level, they master hiding in underground and urban terrain. They can use the Stealth skill to hide in underground and urban terrain, even while being observed. They also gain the terrain mastery rogue talent twice, once each for underground and urban terrain.
  This ability replaces improved uncanny dodge and the rogue talent gained at 8th level.
  Rogue Talents: The following rogue talents complement the heister archetype: expert leaper, fast getaway, fast picks, fast stealth, getaway artist, ledge walker, and quick disable (as well as certainty for an unchained rogue).
  Advanced Talents: The following advanced rogue talents complement the heister archetype: fast tumble, getaway master, hidden mind, and skill mastery (as well as cutting edge for an unchained rogue).

Parent Class

Rogue
 

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