Hellknight Obedience

(General)
Performing daily Hellknight reckonings grants you special boons.
 

Prerequisites

Knowledge (planes) 3 ranks, must swear allegiance to a single Hellknight order.
 

Benefit

Upon taking this feat, you gain proficiency in all of your Hellknight order's favored weapons. Additionally, by meditating and inflicting strenuous reckonings upon yourself, you unlock the power behind your order's doctrine. Each Hellknight order has its own unique reckoning-a trial of obedience and pain. When coupled with the necessary reflection and meditation, this reckoning takes 1 hour per day to perform. Once you have performed your order's reckoning, you gain the benefit of a special ability as indicated in the Reckoning entry for the Hellknight order to which you've sworn allegiance. If you have at least 12 Hit Dice, you also gain the first boon granted by the Hellknight order. If you have at least 16 Hit Dice, you also gain the Hellknight order's second boon. If you have 20 Hit Dice or more, you also gain the Hellknight order's third boon. Unless a specific duration or number of uses per day is listed in a boon's description, the boon's effects are constant. If you ever fail to perform a daily reckoning, you lose all access to the benefits and boons granted by this feat until you next perform the reckoning. You can take this feat only if you are associated with a Hellknight order, whether you're in training to become a Hellknight, already a member, or otherwise aligned with the order-the specifics are left to you and the GM to determine. Once per year, you can change your Hellknight allegiance, but doing so requires the approval of the Hellknight order you wish to join. If you are ever cast out of the Hellknight order to which you've sworn allegiance, you lose the benefits of this feat until you restore yourself in the Hellknights' esteem. The details of this are left to the GM's discretion.
 

Required For