Hexbreaker
Hexbreakers—sometimes called witch-hammers for their proclivity toward warhammers—have borne witness to the damage of unrestrained arcane power and hone their own arcane arts to battle such abuse. They train themselves to shatter the curses and dark transformations that can haunt others for a lifetime.
The magus adds remove curse to their spell list as a 3rd-level spell and adds break enchantment as a 4th-level spell.
This replaces spell recall.
This replaces improved spell recall.
Improved Remove Curse (Su) The hexbreaker can spend additional points from their arcane pool to improve their ability to remove a curse. Each point spent while casting remove curse or break enchantment grants a +2 bonus to their caster level check. They can use this arcana after rolling the caster level check, but only before the results are revealed. This can be used with the hexbreaker’s repel curse and counter curse abilities.
Wracking Dispel (Su) Whenever the hexbreaker successfully dispels a spell using break enchantment, dispel magic, or remove curse, they can expend 1 point from their arcane pool to wrack the original caster with pain, dealing 1d4 points of damage per spell level of the effect dispelled. If the target succeeds at a Will Save (DC = 15 + the level of the spell dispelled + the hexbreaker’s Intelligence modifier) they take only 1 point of damage per spell level. The hexbreaker cannot target the same caster more than once per round with this ability, regardless of how many effects they dispel.
Magus Arcana: The following magus arcana complement the hexbreaker: bane blade, dispelling strike, disruptive, lingering pain, spellbreaker, and reflection.
Repel Curse (Su)
At 4th level, a hexbreaker has the chance to protect others from being cursed. As an Immediate Action when a spell with the curse descriptor or a curse-style effect (such as a witch’s evil eye or misfortune hex or a sea hag’s evil eye) targets a creature within 30 feet of them, a hexbreaker can spend 1 point from their arcane pool to attempt to dispel that effect, as if they had cast remove curse. This ability has no effect on ongoing effects, such as a sea hag’s horrific appearance or a pugwampi’s unluck aura.The magus adds remove curse to their spell list as a 3rd-level spell and adds break enchantment as a 4th-level spell.
This replaces spell recall.
Counter Curse (Su)
At 11th level, whenever a hexbreaker successfully dispels a curse effect or spell with the curse descriptor using their repel curse ability, they can immediately spend 2 points from their arcane pool to reflect the spell back on the original caster. This otherwise functions as spell turning.This replaces improved spell recall.
Hexbreaker Arcana
A hexbreaker can select from the following arcana in addition to those normally available.Improved Remove Curse (Su) The hexbreaker can spend additional points from their arcane pool to improve their ability to remove a curse. Each point spent while casting remove curse or break enchantment grants a +2 bonus to their caster level check. They can use this arcana after rolling the caster level check, but only before the results are revealed. This can be used with the hexbreaker’s repel curse and counter curse abilities.
Wracking Dispel (Su) Whenever the hexbreaker successfully dispels a spell using break enchantment, dispel magic, or remove curse, they can expend 1 point from their arcane pool to wrack the original caster with pain, dealing 1d4 points of damage per spell level of the effect dispelled. If the target succeeds at a Will Save (DC = 15 + the level of the spell dispelled + the hexbreaker’s Intelligence modifier) they take only 1 point of damage per spell level. The hexbreaker cannot target the same caster more than once per round with this ability, regardless of how many effects they dispel.
Magus Arcana: The following magus arcana complement the hexbreaker: bane blade, dispelling strike, disruptive, lingering pain, spellbreaker, and reflection.
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