Hide from Animals

Abjuration
Level: Druid 1, Hunter 1, Ranger 1, Shaman 1
Components: S, DF
Casting Time: 1 Standard Action
Range: touch
Target: one creature touched/level
Duration: 10 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: yes
  Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as Blindsense, Blindsight, Scent, and Tremorsense, cannot detect or locate warded creatures.
  Animals simply act as though the warded creatures are not there.
  If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.

Contents


Powered by World Anvil