High Guardian

As the shield that protects their lord from the myriad dangers around every corner, the high guardian pledges their life to keep their Charge safe. High guardians epitomize personal devotion.
  Class Skills A high guardian adds Knowledge (local) and Knowledge (nobility) to their list of class skills, instead of Knowledge (dungeoneering) and Knowledge (engineering).
  This alters the fighter’s class skills.
 

Obligation (Ex)

At 1st level, a high guardian can spend 1 minute of focused concentration each day to select a single ally as their obligation, vowing to keep that person alive for that day. Once they have chosen, they can’t change their obligation until the following day. If their obligation dies, the high guardian must atone for 1 week before they can select another obligation.
 

Right Hand (Ex)

At 1st level, a high guardian can take a 5-foot step as an Immediate Action, as long as they end this movement adjacent to their obligation. If they take this step, they cannot take a 5-foot step during their next turn and their total movement is reduced by 5 feet during their next turn.
  This ability replaces the bonus feat gained at 1st level.
 

Defender’s Reflexes (Ex)

At 2nd level, a high guardian gains Combat Reflexes as a bonus feat, and they can use their Strength modifier instead of their Dexterity modifier to determine the number of additional attacks of opportunity they can make per round. If they already have Combat Reflexes, they instead gain Stand Still as a bonus feat.
  This ability replaces the bonus feat gained at 2nd level.
 

Unassailable Allegiance (Ex)

At 2nd level, a high guardian gains a +1 bonus on Will saves against Compulsion spells and effects. This bonus increases by 1 for every 4 fighter levels beyond 2nd.
  This ability replaces bravery.
 

Royal Protector (Ex)

At 4th level, a high guardian gains Bodyguard and In Harm’s Way as bonus feats, though they can use them only to improve their obligation’s AC or intercept a successful attack against their obligation.
  This ability replaces the bonus feat gained at 4th level.

Parent Class

Fighter
 

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