Hippopotamus
This lumbering bull hippopotamus lunges out of the water and yawns wide, displaying an impressive set of tusk-like teeth.
Hippopotamus (CR 5)
Large AnimalAlignment: Neutral
Initiative: +4
Senses: Low-Light Vision, Scent; Perception +8
Speed: 40 feet
Space: 10 feet
Defense
Armor Class: 17, touch 9, flat-footed 17 (+8 natural, -1 size)Hit Points: 59 (7d8+28)
Saving Throws: Fort +8 (+10 vs. nonmagical disease), Ref +5, Will +3
sweat
Offense
Melee: bite +8 (2d8+6)Reach: 5 feet
Special Attacks: Capsize, Trample (1d8+6, DC 17)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 16 (+3) | 2 (-4) | 13 (+1) | 5 (-3) |
CMB +10
CMD 20 (24 vs. Trip)
Feats: Endurance, Improved Initiative, Skill Focus (Perception)
Skills: Perception +8, Stealth +1 (+11 underwater), Swim +11
- Racial Modifiers: +10 Stealth underwater
Special Qualities: Hold Breath
Special Abilities
Capsize (Ex)
A hippopotamus can overturn a boat of its size or smaller by ramming it as a charge attack and making a CMB check. The DC of this check is 25 or the result of the boat captain's Profession (sailor) check, whichever is higher.Sweat (Ex)
A hippo's reddish sweat protects it from nonlethal damage from hot environments, and grants it a +2 racial bonus on saving throws against nonmagical disease.Ecology
Environment: Warm RiversOrganization: solitary, pair, or bloat (3-20)
Treasure: none
The ill-tempered "river horse" has a well-earned reputation for hostility, despite the fact that it is a herbivore.
HIPPO COMPANIONS
Starting Statistics: Size Medium; Speed 40 ft.; AC +6 natural armor; Attack bite (1d8 Ability Scores Str 11, Dex 12, Con 12, Int 2, Wis 13, Cha 5; Special Qualities low-light vision, scent, sweat.
7th-Level Advancement: Size Large; AC +2 nat. arm.; Attack bite (2d8 Ability Scores Str +8, Dex -2, Con +4; Special Ability trample.