Hoar Fox

This creature appears to be a silvery-gray fox with sapphire colored eyes.
 

Hoar Fox (CR 2)

Small Magical Beast (Cold)
Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +8
  Speed: 40 feet
Space: 5 feet
 

Defense

Armor Class: 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 size)
Hit Points: 24 (3d10+6)
Saving Throws: Fort +5, Ref +6, Will +2
Immunity: cold
Weaknesses: vulnerability to fire
 

Offense

Melee: bite +5 (1d6)
Reach: 5 feet
  Special Attacks: Breath Weapon (cold)
 

Statistics

StrDexConIntWisCha
10 (+0) 17 (+3) 14 (+2) 2 (-4) 12 (+1) 6 (-2)
Base Attack Bonus: +3
CMB +2
CMD 15 (19 vs. Trip)
  Feats: Skill Focus (Perception), Weapon Finesse
  Skills: Perception +8, Stealth +11 (+15 in natural environment), Survival +2
  • Racial Modifiers: +4 Stealth in natural environment
Languages:
 

Special Abilities

Breath Weapon (Su)

Once every 1d4 rounds, as a standard action, a hoar fox can expel a blast of frigid ice in a 30- foot cone. A creature in the area takes 2d6 points of cold damage (DC 13 Reflex save for half). The save DC is Constitution-based.
 

Ecology

Environment: Cold Hills
Organization: solitary, pair, or pack (3-6)
Treasure: none (pelt is worth 200 gp)

  Hoar foxes hunt in packs and can often be found lairing near settled areas. Hoar foxes are often hunted for their fur as it brings a handsome sum on the open market. Hoar foxes are timid creatures and rarely aggressive unless threatened. They bite an attacker to try to scare it away, but if that tactic fails, they use their breath weapon.
  While attacking a hoar fox with fire seems like a sensible solution (given their vulnerability to it), such an attack destroys its pelt and renders it worthless.
  Credit The Hoar Fox originally appeared in the First Edition Fiend Folio (© TSR/Wizards of the Coast, 1981) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Graeme Morris.

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