Hold Monster
Enchantment (Compulsion) [mind-affecting]
Level: Bard 4, Inquisitor 4, Sorcerer/Wizard 5, Summoner 4, Warlock 5
Components: V, S, M/DF (one hard metal bar or rod, which can be as small as a three-penny nail)
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Target: one living creature
Duration: 1 round/level ; see text (D)
Saving Throw: Will negates, see text
Spell Resistance: yes
The subject becomes Paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a Full-Round Action that does not provoke Attacks of Opportunity. A winged creature who is Paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.
Level: Bard 4, Inquisitor 4, Sorcerer/Wizard 5, Summoner 4, Warlock 5
Components: V, S, M/DF (one hard metal bar or rod, which can be as small as a three-penny nail)
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Target: one living creature
Duration: 1 round/level ; see text (D)
Saving Throw: Will negates, see text
Spell Resistance: yes
The subject becomes Paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a Full-Round Action that does not provoke Attacks of Opportunity. A winged creature who is Paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.