House Centipede

Presented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
 

House Centipede (CR 1/8)

Tiny Vermin
Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +4
  Speed: 40 feet, Climb 40 feet
Space: 2-1/2 feet
 

Defense

Armor Class: 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +3, Will +0
Immunity: mind-affecting effects
 

Offense

Melee: bite +5 (1d3-5 plus poison)
Reach: 0 feet
  Special Attacks: poison
 

Statistics

StrDexConIntWisCha
1 (-5) 17 (+3) 10 (+0) - 10 (+0) 2 (-4)
Base Attack Bonus: +0
CMB +1
CMD 6 (can't be tripped)
  Feats: Weapon Finesse
  Skills: Climb +11, Perception +4, Stealth +19 Languages:
 

Special Abilities

Poison (Ex)

Bite-injury; save Fort DC 10; frequency 1/round for 2 rounds; effect daze 1 round; cure 1 save.
 

Ecology

Environment: Temperate or Warm Forest or Underground
Organization: solitary, pair, or colony (3-6)
Treasure: none

  Multi-legged house centipedes can be found almost anywhere, and can have from 20 to more than 300 legs.
  Their bites are poisonous, and can daze the unwary.

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