House Centipede
Presented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
House Centipede (CR 1/8)
Tiny VerminAlignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +4
Speed: 40 feet, Climb 40 feet
Space: 2-1/2 feet
Defense
Armor Class: 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +3, Will +0
Immunity: mind-affecting effects
Offense
Melee: bite +5 (1d3-5 plus poison)Reach: 0 feet
Special Attacks: poison
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
1 (-5) | 17 (+3) | 10 (+0) | - | 10 (+0) | 2 (-4) |
CMB +1
CMD 6 (can't be tripped)
Feats: Weapon Finesse
Skills: Climb +11, Perception +4, Stealth +19
- Racial Modifiers: +4 Perception, +8 Stealth
Special Abilities
Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 10
- Frequency: 1/round for 2 rounds
- Initial Effect: dazed 1 round
- Secondary Effect: dazed 1 round
- Saves: 1 save
Ecology
Environment: Temperate or Warm Forest or UndergroundOrganization: solitary, pair, or colony (3-6)
Treasure: none
Multi-legged house centipedes can be found almost anywhere, and can have from 20 to more than 300 legs.
Their bites are poisonous, and can daze the unwary.
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