Human

This lanky man sneers as he draws his sword.
 

Human (CR 1/3)

Human warrior 1
Medium Humanoid (Human)
Alignment: Neutral
Initiative: +1
Senses: Perception +0
  Speed: 20 feet
Space: 5 feet
 

Defense

Armor Class: 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
Hit Points: 8 (1d10+3)
Saving Throws: Fort +2, Ref +1, Will +0
 

Offense

Melee: longspear +3 (1d8+3/x3) or greatsword +3 (2d6+3/19-20) or dagger +3 (1d4+2/19-20)
Reach: 5 feet (10 feet with longspear)
Ranged: javelin +2 (1d6+2)
 

Statistics

StrDexConIntWisCha
15 (+2) 12 (+1) 11 (+0) 8 (-1) 10 (+0) 9 (-1)
Base Attack Bonus: +1
CMB +3
CMD 14
  Feats: Step Up, Toughness
  Skills: Craft (weapons) +3, Profession (soldier) +4, Survival +1
  Languages: Common
 

Special Abilities

NONE
 

Ecology

Environment: Any Land
Organization: solitary, pair, or gang (3-5)
Treasure: NPC gear (chainmail, greatsword, dagger, javelin, longspear)

  The physical characteristics of humans are as varied as the world's climes. From the dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features. Generally speaking, humans' skin color assumes a darker hue the closer to the equator they live.
  Human Characters
  Humans are defined by their class levels-they do not possess racial HD. They have the following racial traits.
  +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

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