Human Juju Zombie
This wretched human figure has tight leathery skin, sunken eyes, and an emaciated frame, yet it moves with eerie alacrity.
Human Juju Zombie (CR 2)
Human juju zombie Rogue 2Medium Undead (Augmented Human)
Alignment: Neutral Evil
Initiative: +8
Senses: Darkvision 60 feet; Perception +6
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 18, touch 15, flat-footed 13 (+4 Dex, +1 dodge, +3 natural)Hit Points: 15 (2d8+3)
Saving Throws: Fort +0, Ref +7, Will +1
Channel Resistance +4 Evasion
Damage Reduction: 5/magic and slashing
Immunity: cold, electricity, magic missile, undead traits
Energy Resistance: fire 10
Offense
Melee: mwk short sword +6 (1d6+4/19-20) or slam +5 (1d6+6)Reach: 5 feet
Special Attacks: sneak attack +1d6
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | - | 8 (-1) | 13 (+1) | 10 (+0) |
CMB +5
CMD 19
Feats: Dodge, Improved Initiative, Toughness, Weapon Finesse
Skills: Acrobatics +8, Climb +16, Disable Device +8, Intimidate +5, Perception +6, Sleight of Hand +9, Stealth +8, Survival +3, Swim +8, Use Magic Device +5
- Racial Modifiers: +8 Climb
Special Qualities: rogue talents (combat trick), trapfinding +1
Special Abilities
NONEEcology
Environment: Any LandOrganization: solitary
Treasure: NPC gear (masterwork short sword, other treasure)
A juju zombie is an animated corpse of a creature, created to serve as an undead minion, that retains the skills and abilities it possessed in life. Creating a Juju Zombie "Juju zombie" is an acquired template that can be added to any living corporeal creature, referred to hereafter as the base creature.
CR: As base creature +1.
Alignment: Any evil.
Type: The creature's type changes to undead. It retains any subtype except for alignment subtypes and subtypes that indicate kind.
Armor Class: A juju zombie gains a +3 bonus to its natural armor over the base creature's natural armor bonus.
Hit Dice: Change all the creature's racial Hit Dice to d8s. All Hit Dice derived from class levels remain unchanged. As undead, juju zombies use their Charisma modifiers to determine bonus hit points (instead of Constitution).
Defensive Abilities: Juju zombies gain channel resistance +4, DR 5/magic and slashing (or DR 10/magic and slashing if it has 11 HD or more), and fire resistance 10. They are immune to cold, electricity, and magic missile.
Speed: A winged juju zombie's maneuverability drops to clumsy. If the base creature flew magically, its fly speed is unchanged. Retain all other movement types.
Attacks: A juju zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. It also gains a slam attack that deals damage based on the juju zombie's size, but as if it were one size category larger than its actual size.
Abilities: Increase from the base creature as follows: Str +4, Dex +2. A juju zombie has no Con score; as an undead, it uses its Charisma in place of Constitution when calculating hit points, Fortitude saves, or any special ability that relies on Constitution.
Feats: A juju zombie gains Improved Initiative and Toughness as bonus feats.
Skills: A juju zombie gains a +8 racial bonus on all Climb checks.