Human Skeleton
The pile of bones suddenly stirs, rising up to take on a human shape. Its long, bony fingers reach out to claw at the living.
Human Skeleton (CR 1/3)
Medium UndeadAlignment: Neutral Evil
Initiative: +6
Senses: Darkvision 60 feet; Perception +0
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)Hit Points: 4 (1d8)
Saving Throws: Fort +0, Ref +2, Will +2
Damage Reduction: 5/bludgeoning
Immunity: cold, undead traits
Offense
Melee: Broken scimitar +0 (1d6), claw -3 (1d4+1) or 2 claws +2 (1d4+2)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | - | - | 10 (+0) | 10 (+0) |
CMB +2
CMD 14
Feats: Improved Initiative
Skills:
Languages:
Special Abilities
NONEEcology
Environment: AnyOrganization: any
Treasure: none
Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force-a cunning that allows them to wield weapons and wear armor.