Human Skeleton

The pile of bones suddenly stirs, rising up to take on a human shape. Its long, bony fingers reach out to claw at the living.
 

Human Skeleton (CR 1/3)

Medium Undead
Alignment: Neutral Evil
Initiative: +6
Senses: Darkvision 60 feet; Perception +0
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
Hit Points: 4 (1d8)
Saving Throws: Fort +0, Ref +2, Will +2
Damage Reduction: 5/bludgeoning
Immunity: cold, undead traits
 

Offense

Melee: Broken scimitar +0 (1d6), claw -3 (1d4+1) or 2 claws +2 (1d4+2)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
15 (+2) 14 (+2) - - 10 (+0) 10 (+0)
Base Attack Bonus: +0
CMB +2
CMD 14
  Feats: Improved Initiative
  Skills:
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Any
Organization: any
Treasure: none

  Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force-a cunning that allows them to wield weapons and wear armor.