Humbaba
This towering, horned, lion-faced giant has long, braided hair and is outfitted in various pieces of plate armor.
Humbaba (CR 19)
Colossal Monstrous HumanoidAlignment: Chaotic Neutral
Initiative: +7
Senses: Darkvision 120 feet, True Seeing; Perception +32
Aura: prismatic aura (30 feet, DC 26)
Speed: 60 feet (40 feet in armor)
Space: 30 feet
Defense
Armor Class: 34, touch 2, flat-footed 34 (+8 armor, +24 natural, -8 size)Hit Points: 341 (22d10+220) Fast Healing 10
Saving Throws: Fort +17, Ref +16, Will +22
Immunity: blindness, death effects, fire, sonic
Spell Resistance: 30
Offense
Melee: longsword +29/+24/+19/+14 (6d6+22/17-20) or 2 slams +29 (2d8+15)Reach: 30 feet
Ranged: rock +18 (2d8+22)
Special Attacks: Breath Weapon (60-ft. cone, 20d6 fire, DC 31, usable every 1d4 rounds), Rock Throwing (180 ft.)
Spell-Like Abilities (CL 20th; Concentration +25):
- Constant- True Seeing
- 3/day- Shout, Greater (DC 23)
- 1/day- Destruction (DC 22), Earthquake (DC 23), Power Word Stun
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
41 (+15) | 16 (+3) | 30 (+10) | 11 (+0) | 24 (+7) | 21 (+5) |
CMB +45 (+47 Bull Rush)
CMD 58 (60 vs. Bull Rush)
Feats: Awesome Blow, Cleave, Critical Focus, Powerful Maneuvers, Improved Critical (Longsword), Improved Initiative, Intimidating Prowess, Iron Will, Staggering Critical, Vital Strike
Skills: Climb +34, Intimidate +45, Perception +32, Survival +32
Languages: Abyssal, Common, Giant
Special Abilities
Prismatic Aura (Su)
As a swift action once per day, a humbaba can activate its prismatic aura. Doing so causes brilliant light to radiate from the humbaba to a radius of 30 feet. Each round at the start of the humbaba's turn, roll 1d8 and consult the table of prismatic spray effects on page 325 of the Core Rulebook to determine the color and effect of the light (reroll results of 8). If a creature begins its turn in the prismatic aura's area, it must make the appropriate saving throw (DC 26) against that effect. Once activated, a humbaba's prismatic aura lasts for 7 rounds. The save DC is Charisma-based.Ecology
Environment: Any ForestsOrganization: solitary
Treasure: standard (masterwork half-plate, longsword, other treasure)
Humbabas are monstrous humanoids of tremendous size and power that prowl the forgotten places of the world. Although a humbaba has the body of a powerful, muscular human, its face is a twisted mockery that seems more leonine than human. They often braid portions of their manes or otherwise decorate them with skulls and weapons, and prefer to wear half-plate armor and fight with longswords.
The first humbabas were once the favored minions of the demon lord Pazuzu. In those days, humbabas had magnificent birdlike wings. But when the mightiest of the humbabas dared to attack Pazuzu in an ill-conceived attempt to claim the demon lord's throne, Pazuzu punished the entire humbaba race by stripping them of their wings and casting them into the Material Plane.
There they now dwell, forever denied the skies and cursed to live lonely lives, incapable of forming even the barest of friendships or alliances with others of their kind.