Hungerer
A hideous mound of shuddering, pustule-encrusted flesh, this bloated creature's gaping maw is filled with terrible teeth.
Hungerer (CR 15)
Huge Monstrous HumanoidAlignment: Chaotic Evil
Initiative: +5
Senses: Darkvision 90 feet, Low-Light Vision; Perception +28
Aura: stench (30 feet, DC 25)
Speed: 10 feet, Fly 60 feet (good)
Space: 15 feet
Defense
Armor Class: 31, touch 10, flat-footed 29 (+1 Dex, +1 dodge, +21 natural, -2 size)Hit Points: 220 (21d10+105)
Saving Throws: Fort +12, Ref +15, Will +18
Damage Reduction: 10/cold iron and piercing
Immunity: acid, poison
Energy Resistance: electricity 10, fire 10
Spell Resistance: 26
Offense
Melee: bite +29 (2d8+10/19-20/x4 plus 2d6 acid damage and 2 Wisdom drain), 2 claws +29 (1d8+10 plus 2 Wisdom drain)Reach: 15 feet
Special Attacks: devastating bite, vile spew
Spell-Like Abilities (CL 15th; Concentration +19):
- Constant- Fly
- At Will- Grease (DC 15), Major Image (DC 17), Ventriloquism (DC 15)
- 3/day- Charm Monster (DC 18), Gust Of Wind (DC 16), quickened Stinking Cloud (DC 17), Suggestion (DC 17)
- 1/day- Deep Slumber (DC 17), Charm Monster, Mass (DC 22), Mirror Image
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
30 (+10) | 13 (+1) | 20 (+5) | 13 (+1) | 18 (+4) | 19 (+4) |
CMB +33
CMD 45 (can't be tripped)
Feats: Critical Focus, Dodge, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell-Like Ability (Stinking Cloud), Staggering Critical, Vital Strike
Skills: Fly +32, Intimidate +28, Perception +28, Sense Motive +25, Stealth +17
Languages: Abyssal, Common, Giant, Thassilonian
Special Abilities
Devastating Bite (Ex)
A hungerer's bite deals x4 damage on a successful critical hit. If this damage is enough to reduce a victim to negative hit points, the victim must succeed at a DC 30 Fortitude save to avoid being decapitated, bitten in half, or otherwise instantly killed by the horrific wound. The save DC is Strength-based.Vile Spew (Su)
Whenever a hungerer takes damage, the resulting wound spews a great gout of vile blood and acid. Any creature adjacent to a hungerer when it is wounded takes 2d6 points of acid damage (Reflex DC 25 negates). The save DC is Constitution-based.Wisdom Drain (Su)
A hungerer drains 2 points of Wisdom each time it strikes a foe with its bite or claw attacks. Unlike with other kinds of ability drain attacks, a hungerer does not heal any damage when it uses its Wisdom drain.Ecology
Environment: Cold MountainsOrganization: solitary or feast (2-5)
Treasure: standard
Once regular lamias, these hideously deformed creatures are the result of terrible fleshwarping experiments that have rarely been repeated since the fall of Thassilon. The heads and torsos of these creatures are nearly 10 feet in diameter, and a typical hungerer weighs about 20,000 pounds.
Hungerers are unnatural creatures, re-released into the world with Karzoug's awakening. These terrors live in constant pain and serve as living embodiments of hunger, insatiable in their constant quests for sustenance. Although they prefer to tear and rend living flesh, hungerers can consume almost any organic material, and might even gnaw on stone or metal without ill effect when nothing else is available.
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