Hungry Flesh

A quivering pile of tumorous flesh, this creature leaves a trail of slime as it hungrily searches for sustenance.
 

Hungry Flesh (CR 3)

Large Ooze
Alignment: Neutral
Initiative: -3
Senses: Blindsight 60 feet, Scent; Perception -5
  Speed: 20 feet, Swim 20 feet
Space: 10 feet
 

Defense

Armor Class: 8, touch 6, flat-footed 8 (-3 Dex, +2 natural, -1 size)
Hit Points: 47 (5d8+25) Regeneration 5 (acid or fire)
Saving Throws: Fort +6, Ref -2, Will -4
Amorphous
Immunity: ooze traits
 

Offense

Melee: slam +5 (1d6+4 plus disease and Grab)
Reach: 5 feet
  Special Attacks: Constrict (1d6+4 plus disease)
 

Statistics

StrDexConIntWisCha
16 (+3) 5 (-3) 20 (+5) - 1 (-5) 1 (-5)
Base Attack Bonus: +3
CMB +7 (+11 Grapple)
CMD 14 (can't be tripped)
  Feats:
  Skills:
  Languages:
  Special Qualities: Compression, monstrous growth, reactive Regeneration, slime trail

 

Special Abilities

Disease (Ex)

Tumor Infestation: Injury; save Fort DC 17; onset 1 minute; frequency 1/day; effect 1d2 Con and 1d2 Cha; cure 2 consecutive saves. Anyone who dies from tumor infestation turns into a hungry flesh 1d4 hours later. The save DC is Constitution-based.

Monstrous Growth (Ex)

A hungry flesh gains growth points from its reactive regeneration ability or from eating creatures. When it consumes a creature that's been dead no more than an hour, it gains 1 growth point if that creature is of its size or one size category smaller, or 2 growth points if its meal is larger than it is. Eating a creature takes a full-round action if it is the same size or smaller than the hungry flesh or 1 minute if it is larger. Each time a hungry flesh reaches 5 growth points, it gains the giant creature simple template. This template stacks with itself each time the hungry flesh gains another 5 growth points, but the hungry flesh can't increase its size beyond Gargantuan. When it stops gaining growth points, a hungry flesh loses a single application of the giant creature simple template for each hour that passes.

Reactive Regeneration (Ex)

Whenever a hungry flesh takes piercing or slashing damage, it regenerates 5 hit points and gains 1 growth point.

Slime Trail (Ex)

A hungry flesh leaves behind a trail of slime that acts as a grease spell (DC 17). Any living creature that touches this slime with bare flesh must succeed at a Fortitude save (with a +4 bonus) or contract tumor infestation. The slime dries up after 1 minute. The save DC is Constitution-based.
 

Ecology

Environment: Any Land or Underground
Organization: solitary or cluster (2-5)
Treasure: incidental

  Created in a laboratory by an alchemist researching methods of regenerating human flesh, a hungry flesh is a freakish creature made of aggressive, malignant tissue. It lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself.
  Each day, a hungry flesh must consume its own weight in food. A hungry flesh resists attempts to cut or pierce it, quickly repairing the damage and creating new fleshy growths. With the right food and attacks to catalyze its growth, a hungry flesh can balloon to twice its normal size in minutes.
  A hungry flesh can grow to Gargantuan size. A hungry flesh starts out at approximately 7 feet in diameter, and weighs 3,000 pounds.

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