(Teamwork)
Your allies' ability to protect you from damage extends to area attacks.
Prerequisites
Duck and Cover.
Benefit
Whenever you use
Duck and Cover, your ally has
Evasion or improved
Evasion, and your ally's saving throw roll succeeds, half of the damage you would have taken is transferred to your ally. (This damage is not reduced by the ally's
Evasion or improved
Evasion.)