(Combat)
Your first melee attack throws your opponent completely off guard.
Prerequisites
Dexterity 17, flurry of blows class feature,
Feinting Flurry, base attack bonus +6.
Benefit
While using
Feinting Flurry, if you successfully
Feint, your opponent is denied its
Dexterity bonus to AC until the end of your turn.
Normal
A successful
Feint causes your opponent to be denied its
Dexterity bonus to AC against your next attack.