Inflict Light Wounds, Mass
Necromancy
Level: Cleric/Oracle 5, Inquisitor 5, Shaman 5, Warlock 6
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: instantaneous
Saving Throw: Will half
Spell Resistance: yes
Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per Caster Level (maximum +25) to nearby living enemies.
Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.
Level: Cleric/Oracle 5, Inquisitor 5, Shaman 5, Warlock 6
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: instantaneous
Saving Throw: Will half
Spell Resistance: yes
Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per Caster Level (maximum +25) to nearby living enemies.
Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.