Infuse Self
Transmutation (Polymorph)
Level: Alchemist* 3, Artificer * 3, Bard * 3, Bloodrager * 3, Magus * 3, Sorcerer */Wizard * 3
Components: V, S, M (a piece of the creature whose form you plan to assume)
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 10 minutes/level (D)
Saving Throw: -
Spell Resistance: -
When you cast this spell, you assume the form of a native outsider from the following list: aasimar, aphorite (see page 224), duskwalker (see page 230), fetchlingB2, ganzi (see page 234), ifritB2, oreadB2, shabtiB5, suliB3, sylphB2, tiefling, or undineB2. You gain a +2 size bonus to one physical ability score of your choice. If the race has resistance to one or more energy types, you gain energy resistance 5 to your choice of one of those types. If the race gains a Racial bonus on saving throws or skills, you gain those bonuses. If the race has Darkvision or Low-Light Vision, you gain those qualities.
Level: Alchemist* 3, Artificer * 3, Bard * 3, Bloodrager * 3, Magus * 3, Sorcerer */Wizard * 3
Components: V, S, M (a piece of the creature whose form you plan to assume)
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 10 minutes/level (D)
Saving Throw: -
Spell Resistance: -
When you cast this spell, you assume the form of a native outsider from the following list: aasimar, aphorite (see page 224), duskwalker (see page 230), fetchlingB2, ganzi (see page 234), ifritB2, oreadB2, shabtiB5, suliB3, sylphB2, tiefling, or undineB2. You gain a +2 size bonus to one physical ability score of your choice. If the race has resistance to one or more energy types, you gain energy resistance 5 to your choice of one of those types. If the race gains a Racial bonus on saving throws or skills, you gain those bonuses. If the race has Darkvision or Low-Light Vision, you gain those qualities.