Invigorating Poison
Transmutation
Level: Alchemist* 2, Artificer * 2, Cleric */Oracle * 2, Druid * 2, Hunter * 2, Shaman * 2
Components: V, S, M/DF (an apple seed)
Casting Time: 1 Standard Action
Range: touch
Target: creature touched
Duration: 10 minutes/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
The body of the target creature gains a metabolic response that allows it to benefit from normally deadly toxins. When a poison would cause Ability Damage to the target creature, the target instead gains a +4 Alchemical Bonus to that ability score. The spell then immediately ends, but the bonus lasts for a number of minutes equal to the amount of Ability Damage the poison would have caused. If the poison would deal more than one type of Ability Damage, each bonus has a separate duration. If the poison has effects other than Ability Damage (such as unconsciousness or Ability Drain), these effects apply normally. This spell affects only a single poison; if multiple poisons affect the target simultaneously, this spell prevents only Ability Damage and grants the appropriate bonuses for the poison that would cause the most damage.
Level: Alchemist* 2, Artificer * 2, Cleric */Oracle * 2, Druid * 2, Hunter * 2, Shaman * 2
Components: V, S, M/DF (an apple seed)
Casting Time: 1 Standard Action
Range: touch
Target: creature touched
Duration: 10 minutes/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
The body of the target creature gains a metabolic response that allows it to benefit from normally deadly toxins. When a poison would cause Ability Damage to the target creature, the target instead gains a +4 Alchemical Bonus to that ability score. The spell then immediately ends, but the bonus lasts for a number of minutes equal to the amount of Ability Damage the poison would have caused. If the poison would deal more than one type of Ability Damage, each bonus has a separate duration. If the poison has effects other than Ability Damage (such as unconsciousness or Ability Drain), these effects apply normally. This spell affects only a single poison; if multiple poisons affect the target simultaneously, this spell prevents only Ability Damage and grants the appropriate bonuses for the poison that would cause the most damage.