Irrigator
Irrigators take on tasks that many others find distasteful. Rather than focusing on saving slaves, they seek to defeat slavery by aiming to eliminate the source. They gauge the precise moment to strike from the shadows and annihilate slave traders and masters alike. Harvester irrigators realize that for every slave released today, another will be shackled tomorrow-until all the masters are Dead. This cynicism leads them to target anyone who owns or sells slaves, especially cruel masters.
Though most are halflings, this branch of the Network is more diverse than many of the others-anyone with a hatred of slavery and a talent for stealth and martial combat is free to join. Harvester irrigators employ combat methods that many find questionable, such as the use of poison and calculated strikes meant to kill rather than incapacitate. The Harvester Network does not knowingly allow evil members, but very few are good-most are chaotic neutral in alignment, as their methods of solving the problem of slavery often force them into moral and ethical gray areas. A few are in fact evil, but these rarities do their best to hide their personal lack of morals and addiction to cruelty in order to maintain their positions and connection to the harvesters, for as evil as they may be, they share a hatred of slavery with their more altruistic kin. An evil irrigator who is found out is typically exiled from the group, yet most continue to fight slavery even after they are sent away in this way.
This ability replaces trapfinding.
This ability replaces uncanny dodge and the rogue talent gained at 4th level.
This ability replaces improved uncanny dodge.
Though most are halflings, this branch of the Network is more diverse than many of the others-anyone with a hatred of slavery and a talent for stealth and martial combat is free to join. Harvester irrigators employ combat methods that many find questionable, such as the use of poison and calculated strikes meant to kill rather than incapacitate. The Harvester Network does not knowingly allow evil members, but very few are good-most are chaotic neutral in alignment, as their methods of solving the problem of slavery often force them into moral and ethical gray areas. A few are in fact evil, but these rarities do their best to hide their personal lack of morals and addiction to cruelty in order to maintain their positions and connection to the harvesters, for as evil as they may be, they share a hatred of slavery with their more altruistic kin. An evil irrigator who is found out is typically exiled from the group, yet most continue to fight slavery even after they are sent away in this way.
Harvester Crop (Ex)
As a Standard Action, they can designate a number of allies equal to 3 + their Charisma modifier as part of their Harvester crop. Members of a harvester crop must remain within 30 feet of the irrigator to gain any benefits from abilities that affect a harvester crop, regardless of the ability’s source (whether it’s a harvester, irrigator, or tiller). If the allies leave this range, the irrigator must designate them again to include them in their crop.Poison Use (Ex)
A harvester irrigator is trained in the use of poison and cannot accidentally poison themselves when applying poison to a weapon.This ability replaces trapfinding.
Grafting (Ex)
At 4th level, a harvester irrigator is considered to be Flanking an opponent if at least two members of their Harvester crop are threatening that opponent, regardless of the irrigator’s actual positioning.This ability replaces uncanny dodge and the rogue talent gained at 4th level.
Irrigation (Ex)
At 8th level, if a harvester irrigator studies their target for 3 rounds (spending a Standard Action each round to do so) and then makes a sneak attack with a melee weapon that successfully deals damage, the attack has the additional effect of possibly either paralyzing or killing the target (the irrigator’s choice). The death attack fails if the target detects the irrigator or recognizes them as an enemy. If the victim of the attack fails a Fortitude Save (DC = 10 + 1/2 the irrigator’s class level + the irrigator’s Intelligence modifier) against the kill effect, they die. If the saving throw fails against the Paralysis effect, the victim is rendered Helpless and unable to act for 1d6 rounds plus 1 round per 2 rogue levels that the irrigator has. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once the irrigator has completed the 3 rounds of study, they must make the irrigation attempt within the next 3 rounds. A harvester irrigator can attempt to kill or paralyze a creature in this way once per day, plus one additional time per day for every 4 additional rogue levels they have after 8th.This ability replaces improved uncanny dodge.
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