Jack-o-lantern
This creature is a roughly humanoid shaped tangle of vines and leaves with a large pumpkin for its head. The pumpkin-head bears a leering face that appears to have been carved there, and glows from within with an eldritch fire.
Jack-o-lantern (CR 3)
Medium PlantAlignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +6
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 15, touch 14, flat-footed 11 (+3 Dex, +1 dodge, +1 natural)Hit Points: 33 (6d8+6)
Saving Throws: Fort +6, Ref +5, Will +2
Immunity: plant traits
Offense
Melee: 3 slams +6 (1d6+2 plus Grab) or pitchfork +6 (1d6+3)Reach: 5 feet
Special Attacks: Constrict (1d6+2), Rend (2 slams, 2d6+3)
Spell-Like Abilities (CL 11th):
- 1/day- Fire Seeds (first version only on its own seeds, ranged touch +7, DC 17)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 6 (-2) | 11 (+0) | 2 (-4) |
CMB +6 (+10 to Grapple)
CMD 20
Feats: Dodge, Skill Focus (Stealth)
Skills: Perception +6, Stealth +16
- Racial Modifiers: +4 Stealth
Special Abilities
NONEEcology
Environment: Any LandOrganization: solitary
Treasure: none
A jack-o-lantern is an animated plant creature brought to life by a combination of druidic magic and fey spirits. The nature of the face generally reflects the alignment of the animating spirit. A jack-o-lantern attacks with its many tendrils, rending and tearing at its prey. Occasionally one will be armed with a pitchfork or scythe.
Creating a Jack-O-Lantern
To create a jack-o-lantern, the caster must be a druid of at least 11th level. Creating a jack-o-lantern involves placing a single pumpkin seed into the mouth of a corpse and burying it in an open field. The body must be that of a humanoid of at least 6th level; the jack-o-lantern has the same HD and alignment as the humanoid did in life.
Once the body is buried, the creator must cast control plants, awaken, summon nature's ally IV, and fire seeds—in that order. The pumpkin plant that grows from it must be carefully nurtured and tended, requiring a DC 15 Profession (farmer) check. The farming check does not need to be made by the creator. Several pumpkins will grow on the vine, one of which will contain the essence of the nature spirit that will eventually animate the plant.
The creator must make a DC 20 Knowledge (nature) check to determine which pumpkin holds the essence—all others must be picked off the vine and discarded. By harvest time, if the creator chose the right pumpkin, the jack-o-lantern will animate and seek out its creator for instructions.
Copyright Notice Author Erica Balsley.
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